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A-R-E-K_86_POL's avatar
5 hours ago

BF6 Red Sec – Hit Registration, Desync and Audio Issues / PS5

Hello,

I would like to report a recurring issue I am experiencing in Battlefield 6 (Red Sec mode) and ask whether you are aware of it and if there is any planned fix.

In many matches, I notice very inconsistent damage registration. Using the same weapon, sometimes I eliminate opponents within a few shots, while in other situations I can empty almost an entire magazine into an enemy and they survive with minimal health. It feels as if some of the hits are not properly registered.

Additionally, I frequently experience situations where:

  • enemies seem to see me earlier than I can see them,
  • I receive damage or get eliminated after already moving behind cover or going prone,
  • overall gunfights feel inconsistent from match to match.

There is also a noticeable issue with audio perception. Opponents seem to react to my position much faster than I am able to hear their footsteps or movements, which puts me at a disadvantage.

I would like to emphasize that my setup should not be the cause:

  • wired fiber connection (approx. 5 ms latency),
  • download ~1500 Mbps / upload ~600 Mbps,
  • PS5 connected via Ethernet,
  • stable network environment (port forwarding / DMZ tested),
  • 120 Hz monitor,
  • controller connected via cable.
  • hedphones sony inzone h9

Based on both my experience and recent community discussions, this appears to be related to desync, hit registration issues, or server-side inconsistencies rather than local connection problems.

Could you please confirm:

  1. Are you aware of these issues (hit registration, desync, delayed damage, audio inconsistency)?
  2. Are they related to server tick rate or matchmaking/server quality?
  3. Is there a planned fix or update addressing these problems?
  4. Is there anything on the player side that could realistically improve the situation?

Additionally, I would like to ask:

Could this behavior be in any way related to anti-cheat mechanisms (e.g., temporary verification or testing of player input/devices)? I am using only standard, legitimate hardware, but the sudden drop in performance after good matches feels unusual and difficult to explain otherwise.

Thank you in advance for your response.

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