Forum Discussion

Anonymous's avatar
Anonymous
8 years ago
Approved

Balance is the only thing this game does not have...

Hello, been playing BF1 for several months and in rank 83 in mostly Assault Class. During gameplay I observed a number of inbalances especially in matchmaking and classes.

In matchmaking, team player distributions are alleged to be based on skill level, However, most of the time one can see that 2 allegedly close teams are nowhere close skillwise in actual gameplay. In addition, in most games heay burden are indeed on the shoulders of 6-7 "really skillful" rank 90 and up players in both teams. Most others seems to be "bit players" in a stage. So I want to know what, as the game developers, your crtiteria in players' skill based distributions to teams are. I think something is not right, NOT FAIR in this respect and you must devise a different, more fair skill distribution system. This pain of inbalance is felt more heavily by newcomers (so called "noobs").

In terms of classes, do you the developers not think medic is the most privileged class in the game? They have access a wide range of quite deadly weapons; automatic,self  loading, snipers & other long range weapons and GRENADE RIFLES. They already (and naturally) have self-healing advantage. Primary function of medics in an army is to heal, to revive, to support rheir teams; not being well-equipped warriors! Some may complain many of their weapons as sluggish, weak etc. and I too complain about the most assault weapons (effective only in short range, inadequate in mid & long ranges). In short, you developers must redefine in your minds the purpose of  this class and make necessary revisions without concerning about probable negative feedbacks from medic-players. I mean not medics should be just doctors with a pistol, but in its current state this class is unfairly powerful, thus privileged. They are indeed snipers with self healing ability in disguise.  My suggestion is to transfer some automatic & long range weapons and especially grenade launchers to the classes more fit for them to use. E.g. Why should Supports not use these launchers when they can use grenade crossbows or similarly why should assaults not have these launchers if they are to have particular access to explosive weaponry? 

The last but not the least is the number of scouts/snipers allowed in a team. You guys must put a limit to their numbers in a team. Sometimes near half of a 32 player-team happens to be scouts. This makes the game a very unpleasant experience to have.

Be sure that all the complaints I presented above are not only out of my personal frustrations, my playing preference and subjective inadequacy. I am certain many people'd agree most of them.

Philosophically one might argue that if the war itself is not fair then why a game of war should be and my answer'd be if fairness is to be out of concern in this game becuse war itself being unfair, then every nation in the war should have their own weaponry & vehicles (regardless of being particularly strong/weak) in the game and even "cheating" should not be a reason to a player ban. I hate cheaters by the way.

7 Replies

  • a long winded way of saying... match making isn't balanced... and classes have fair and unfair advantages.. but hey,thats the game.. !!

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    It is your personal preferance to accept and like the game as it is and no one has to do that. Almost everyone is aware of the said inbalances and the main target of this "long-winded way" of saying them is the developers for the purpose of conveying them opinions and suggestions for possible future changes. So you do not have to agree any little bit of them either.

  • @fcanm

    Every Soldier class needs a different play style, and each player has different Skills.

    Unbalanced?!
    Well, the game try to Balance the matches. Sometimes not perfect, for sure. 😉
    But remember, while playing/joining a match other people leave and others join too....ect.
    Some playera join their friends, so it will probably put them in this team as well....if there are already more players or not.

    So there are a few things that makes a difference, if it seems that it's always Unbalanced or not.
    Anyways, thanks for the Feedback but we personally can'tchange that here.

    Greets,
    Travis
  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    Personally?!  I want not a personal adjustment  for myself but I suggest you revise the game's player distribution system in matches allegedly based on skill balance. Of course there are various parameters some personal pertaining to players and some technical which certainly prevent a "perfect" balance and I do not expect such perfection either. I think, however, there are still some things you as developers can do like altering the match making system so that it does take more things into account when determining players' skills. Anyway, lets assume there's nothing (!) you can do in this respect, then what about class balances, number of scouts in a given team? 

    Obviously there are differences among classes some make one relatively superior over others and some put the one into disadvantages and there's nothing wrong with this. What's wrong, however, is your current weapon distribution that strongly favors medic class giving them a large variety of weapons (automatics, snipers, self-loading ones, grenade launchers) while others mostly get one type (note that I do not want a favor for assault or any other class). Number of scouts is something to put a limit in a team if the goal is to provide a more enjoyable and less frustrating playing experience. But it seems you cannot (actually will not) do anything about these issues either.

    I am beginning to regret my purchase of a premium pass. Regardless of whether you care or not, this game is my first and probably last MMO game from DICE...

  • Well i think tua matchmaking is based on individual skill an a player that is good by himself doesnt mean he is a good team player, end since team play is key if too many of these players end up together the team is doomed, they probably are already trying to improve this.

    I do agree that snipers should be limited to one or two per squad, since some squads wont even have a sniper, it would be a start.

    As for class balnce, well medic os quite bad short range wich means that assault players will destroy them on CQC, its your job as assault to close the gap between both of you, use your rocket gun and nades to supress them or something. If u dont u get destroyed, thatis what balancing is a class is weak at some stuff and strong in other stuff. If you put medic weapons in assault and vice versa averyone would use the same thing. Example: Mp18 with meds would obliterate everyone.

    In short matchmaking needs some tweaking but not much, snipers do need a limitation and balancing classes is just fine. In my opinion.

    Best regards
  • Anonymous's avatar
    Anonymous
    7 years ago
    Approved

    So balancing is fine if you get *. because i did not have a close match in  long time. and honestly, dice just did not put the efford in to use player stats for balancing. the best games are those wich are close. usually it is , you get in a game and play and after a short while yout team has 200 tickets and the enemy 500 vice versa.... thats no fun because it is almost impossible to make up a 300 ticket difference. i have been with battlefield since bf1945 and this one could be so fun if it was not for the really SHI*** Balance. Sorry but it is!

  • Ourumov13's avatar
    Ourumov13
    Legend
    7 years ago

    @abc864867920

    thanks for your feedback, but this thread hasn´t been used for almost 15 months.

    That´s why I´ll close it / necro.