Forum Discussion
Anonymous
12 years agoQuite a number of relatively recent games are using timing markers they get from the GPUs in the systems they are running on. If a programmer isn't handling these referencing markers correctly, the game can be misled by particularly fast-set numbers. It loses track of what is happening and the only work-around is to slow the speeds down incrementally. The Mass Effect game has some opposite-effect timing that makes slow-running graphics unusable in really simple situations (the locker early in the game where your character arms himself won't open for a bad GPU).
Anonymous
12 years agoSo i could fix the issue by just upping the graphics to like high?