Vesi-apina_Tokko
4 months agoRising Vanguard
Battlefield 6 and soldier classes
Hi!
I have few ideas for developers to consider for soldier classes. They're pivotal point for organising roles of soldiers on the field.
- Soldier classes should have distinguishable combat role i.e own unique equipment and gadget arsenal excluding sidearms, melee and grenades. No cross-over roles in gadgets or primary weapons. Encourage players to finding synergy between roles.
- Soldier classes should have their own unique distinguishable look and voice. Like in Bad Company 2 where they've military look but you were able to distinguish class from another.
- Soldier classes could be balanced asymmetrically — infantry and vehicle slayer classes equipped with body armour and extra explosives but lacking in stamina and health regeneration speed.
- Each class could have different base statistics where they excel at and where are their weaknesses. Base stats in areas such as sprint speed, ammo count, suppression, explosive resistance, health regeneration rate, stamina, detectability, spotting duration, suppression resistance etc.
- These areas could be covered in individual soldier classes:
- Assaulting a position and getting upper-hand in said position. Carrying assault and battle rifles.
- Healing, reviving and boosting team mates battle status. Carrying carbines.
- Resupplying, fortifying and firesupporting from a position. Carrying machine guns.
- Destroying vehicles, installations, commander assets and fortified positions. Carrying shotguns.
- Route trapping vehicles, repairing vehicles, defusing explosives, re-using defused enemy explosives and rebuilding structures. Creating safe spawn points for a squad and team. Carrying submachine guns and machine pistols.
- Infiltrating enemy positions by makeshift pathways, gathering infantry intel by interrogatoring and proximity scanners, denying and disinforming enemy intel by jammers and decoys. Carrying sound suppressed personal defense weapons.
- Providing marksman support for HVT elimination, denying infantry routes near your location via AP traps, getting camouflaged to enemy scanners by ghillie suit and provide laser designator targets for your team. Carrying designated marksman rifles and sniper rifles.
- @Estynytapa_Haiku Hey there, really appreciate you giving us the detailed feedback and suggestions. I'll be happy to pass it on