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Raajakaarti_Tero
Seasoned Vanguard
10 months ago
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Battlefield 6 and soldier classes

Hi!

I have few ideas for developers to consider for soldier classes. They're pivotal point for organising roles of soldiers on the field. 

  1. Soldier classes should have distinguishable combat role i.e own unique equipment and gadget arsenal excluding sidearms, melee and grenades. No cross-over roles in gadgets or primary weapons. Encourage players to finding synergy between roles.
  2. Soldier classes should have their own unique distinguishable look and voice. Like in Bad Company 2 where they've military look but you were able to distinguish class from another.
  3. Soldier classes could be balanced asymmetrically — infantry and vehicle slayer classes equipped with body armour and extra explosives but lacking in stamina and health regeneration speed.
  4. Each class could have different base statistics where they excel at and where are their weaknesses. Base stats in areas such as sprint speed, ammo count, suppression, explosive resistance, health regeneration rate, stamina, detectability, spotting duration, suppression resistance etc.
  5. These areas could be covered in individual soldier classes:
  • Assaulting a position and getting upper-hand in said position. Carrying assault and battle rifles.
  • Healing, reviving and boosting team mates battle status. Carrying carbines.
  • Resupplying, fortifying and firesupporting from a position. Carrying machine guns.
  • Destroying vehicles, installations, commander assets and fortified positions. Carrying shotguns.
  • Route trapping vehicles, repairing vehicles, defusing explosives, re-using defused enemy explosives and rebuilding structures. Creating safe spawn points for a squad and team. Carrying submachine guns and machine pistols.
  • Infiltrating enemy positions by makeshift pathways, gathering infantry intel by interrogatoring and proximity scanners, denying and disinforming enemy intel by jammers and decoys. Carrying sound suppressed personal defense weapons.
  • Providing marksman support for HVT elimination, denying infantry routes near your location via AP traps, getting camouflaged to enemy scanners by ghillie suit and provide laser designator targets for your team. Carrying designated marksman rifles and sniper rifles.

11 Replies

  • Feature Suggestion: Modular Class-Based Customization for Battlefield 6


    To the DICE Dev Team and EA Community Managers,

    I’m writing to suggest a class-focused customization system for Battlefield 6, inspired in part by Insurgency: Sandstorm’s excellent approach to realistic, immersive character loadouts.

     

    Concept Overview

     

    Allow each class (Assault, Support, Recon, Engineer, etc.) to access distinct, role-appropriate customization options—including clothing, gear, and accessories that reinforce their tactical identity while giving players flexibility in expression.

     

    Examples

    Recon could choose from ghillie kits, veils, sniper rigs, and stealth gear.

    Support classes might get heavier armor, ammo backpacks, LMG slings.

    Assault classes could pick different chest rigs, helmets, breaching tools.

    Engineers might access pouches, tools, radios, or explosive-specific gear.

    Why This Feature Works

    Keeps class roles visually distinct on the battlefield

    Deepens player immersion

    Offers cosmetic depth without sacrificing realism

    Could be monetized responsibly (i.e. class-based skins that don’t break immersion)

     

    I believe this direction would align perfectly with Battlefield’s strengths in immersion and squad identity, while appealing to both casual and hardcore players.


    Thank you for your time and continued work on the franchise. Looking forward to the next evolution of Battlefield.

     

    Best regards,
    Misael Gomez

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