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I don´t like the idea of body armour. Trying to balance this with the weapon damage just doesn´t work in my head. Increasing the TTK in a BR does make sence, but not in a standard Battlefield gamemode.
Hi! Reason why I felt giving each class anti-vehicle/anti-material gadget as a lethal equipment is that when playing as any of them, they wouldn't feel 'out of touch' with vehicle warfare which should be greater part of Battlefield experience in my opinion. If player counts and map sizes increases, I hope the game would support higher vehicle counts too. Some of the older Battlefield games used to have rather similar class philosophy.
Medic with their anti-tank mines and similar trap-like explosives would still take rather passive role in anti-vehicle combat in contrast to Engineer and Special Forces kits. Assault and Recon can support these two with grenade launchers and mortar strikes.
Sorry, I am not a person of logic but rather the principle. If bodyarmor is hard to balance then I understand why more logical person would think it doesn't have a place in meta. It's why I don't like to argue about specific values 😅
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