5 years ago
ideas for battlefield 6
hello i have some interesting ideas for battlefield 6 for the dice developers. please pass this on my ideas -make squads of 6-9 person with a squadleader -squadleader must can set a rallypoint fo...
A lot of my comments will relate to BF1 as thats the title I have the most time with and I could not stomach BF5 despite buying it and trying and retrying to play and get into it.
For BF6:
Fix the rampant cheating that occurs on PC. Really fix it.
Keep it casual as others have mentioned. We need space for the tryhards sure but they can try hard to beat other tryhards or beat casuals while the casuals ride around in tanks and planes or get sentry kits, camp on hills, spam explosives, etc. The casual aspect of battlefield is what gives it such broad appeal.
Bring back spotting similar to how it is in BF1. The BF5 spotting system (or lack of a spotting system) was a real negative shock to me.
Give us a real chat box on console where we can type some stuff in. PC has a chat box. We can handle one on console.
The current points system for capping objectives is lopsided. Way too many points are given for simply flopping down in the small objective area and letting the points roll in. More points should be given for killing enemies whether its on the objective or not. Killing is important in the game. More points for killing in general. But along with that there should be more points given for all the things that support getting objectives and support of killing the enemy. More points for helping the team. More points for spotting and spot assists. More points for supplies and revives. More points for helping out in any way. This is all in relation to the fact that too many points are currently being given out for being in the small objective capping circle. Sure give points for that but also give better points for all the other things that lead to a win.
Stop the zerg rush. It should not be more points for losing an objective and then getting it back. You should get more points for continually holding an objective. The current point system supports the zerg rush. Stop the zerg rush.
Fix the team balancing. Honestly I still don't understand why its so hard to make sure each team has the same amount of players at the start of a game. I hear a lot of programming talk about how hard it is, but I think its a challenge that can be solved. Give us better balance.
Fix the server browser so it shows all the games available as the default. This will help give everyone more variety. The BF1 server browser was terrible and only shows vanilla servers and anything custom must be specifically searched for. It kills the game and forces everyone to play vanilla. Just show us all the games and then let us apply the filters we want.
@Forkbeard84 +1 on the team balancing. Every time I see my team starting a round with 15 players and their team with 30 I think to myself, "oh goody, all the more people for me to kill". That never happens. What happens is after that round I have to curl up into the fetal position and have a cry.
not really gonna be possible
wait til you play against 2 clans of 32 players each
the problem lies between the controller and the chair
not software issue
@fisknyllet17 wrote:@Forkbeard84 +1 on the team balancing. Every time I see my team starting a round with 15 players and their team with 30 I think to myself, "oh goody, all the more people for me to kill". That never happens. What happens is after that round I have to curl up into the fetal position and have a cry.
Hey sorry just saw this. I find it easy to lose track here sometimes.
Thanks and on balance, haha too funny. I know when you start the game low on teammates you so often do lose.