Me and my crews' issues, suggestions, and ideas with BF4 - part 1
To whom it may concern, This will be a long post so please bear with me. I’ve been a dedicated fan of the Battlefield series for some time now. I’ve kept my mouth shut for a while now, but as it stands I got to say what I believe needs to be done to fix/augment this game. It’s just my two cents and I would like to see some of these features / issues fixed / glitches solved if possible. I have a PS3 console and a PC with a premium account. I also bought this game with premium accounts for all my friends and family members (6 friends - 8 family – Christmas gifts) that wanted to play it as well. Yes, I spent a lot of money on this game. I, and they too as well, truly love this game but it could be better. As I say, some of these statements may be wrong but this is only from what I, my family, and my friends have seen in the game. I can’t speak for the other people here that are having issues in the game, but I am writing this for me, my family, and my friends of what I / they have seen in the game and noticed and bothered them about the game. All of these following issues were created and played out while in normal mode. This note was my family’s and my suggestion, and I said I would write it for them, but I know I will get flamed, berated, cursed out, and most likely forgotten about upon posting this. Let’s start out with the glitches / issues that they and I are concerned about.
Game and Map Issues
1) Random HARD Game Crashing – I’ve noticed this a-lot before and even after the last current update. As per example, Hainan Resort. If someone destroys the center hotel and causes the levolution to kick in, anyone on the island near the hotel or facing it when it starts to fall, will suffer a severe game crash or severe lag like crazy until it crashes or you just do a KIA in the game.. Users will have to do a forced turn off of the ps3, then restart it, send a message to Sony, then do a “defrag”, then have to have it reboot again, then wait for it to log back in then restart the game and hope it connects back up to your stats page and sends you the correct info of your accomplishments. Locker does this when you destroy the “B” flag area and go anywhere near it. It’s not just the first set of maps; it does this on all the maps as I have seen too many times now. Also wanted to point out if on the locker map and someone destroys the “B” post, anyone near there will suffer a severe crash as well. This is another annoyance as well. I love the locker map, but hate the crashing when near the “B” post.(proven again 07/10/2014 it still does this even with all the current updates)
a. Commander squad crash: Having someone on your squad get into the game, then along the way they become the commander. Upon the deal of the match ending, and the commander quits the game, everyone on that squad except the commander will suffer a hard crash on their ps3 system. I proved this in a game with some family members and friends (06/20/14). All friends and family had to do a force shutdown and reboot of their system do to the fact that I became the commander in a match and played that way till the matches end. Upon the match end and to keep me from playing commander, I quit the game entirely and then restarted to link up with the “crew”. Their systems crashed and they were forced to reboot their systems.
b. Jet/Copter Ramming A Player: I’ve seen it crash when this was done to a player or me (it doesn’t matter what team they were on. If it happened in my vicinity, I usually expect it to crash the system.) I believe this can be fixed by making it so that when they bail out the jet/copter, the vehicle starts the timer for exploding. If they have passengers, well either they in for a death ride or make the second one that joined in the copter the driver automatically. Also it needs a warning to pop up if the driver is bailing in the copter to the crew. Many of deaths my character suffered do to the pilot bailing out on us and killing the team onboard.
2) The ceiling/land/holes in the map exploit. *** Problem Fixed in netcode update ***
3) I’ve ran into the issue where even though I was logged online with Sony, then when loading the game and getting to the main menu, the game could not find the stats page OR it gave me the incorrect stats OR it reduced my stats to the beginner stats. It usually happens after a hard crash. I usually have to do a forced reboot to finally get it to show the correct stats. This rebooting my PS3 deal is eventually going to kill it.
4) Many servers (Dice servers or user servers – mostly user servers now) that when logged into them, and then start the game in a map, they default you back to the basic beginner weapons. I truly thought this issue was fixed. But as of my last log-in (06/13/14) to a random sever.., and to some servers on the server list page, I see it is not. I’ve had to quit the game and find another server and cross my fingers when I logged back in.
5) On any map, when there is water placed on the map, there is a glitch animation after a player gets killed. Upon swimming though the water/ocean/whatever, and reaching dry land, if a player gets shot within 30 seconds to one minute you will see a “bubble type” animation and the sound of him “gurgling” like he is still underwater. It does it a lot of Conquest, STDM, TDM, any of the naval maps, etc. with me.
6) Map loading issues. I lost count of how many times upon a map loading and your character is already in the game, either he will have no gun, or no arms and gun, or just start running in place with either of the before-hand issues. If he happens to spawn in a vehicle, the vehicle will bounce around like it is trying to sink in the map. Or when trying to drive that vehicle, it takes it about 30 seconds up to 1 minute to get orientated to actually drive correctly.
7) China Rising map vehicles – jeeps, motorcycles should not be able to drive through the water and survive. Many times, especially on a motorcycle, I run it into the water, then my character jumps off part-way so he won’t drown, but yet the motorcycle continues on till it reaches land. I could see this happening on crossing a small river, but definitely not when you drive it upstream in the river or through the lake area. The same with tanks, jeeps, 4wheelers, etc.
8) “0”health players – I always thought/believed that “0” health or anything below “5” health should weaken the player’s character to the point that it can’t function in the game. I can not count how many times my character died due to these types of players. Shoot them with a Saiga shotgun at close range should knock them down or an RPG should totally annihilate them, but it turns out they can even kill you when they are supposed to be dead. I’ve killed players in the game to where their health was “0” (meaning they should have died), but yet they manage to kill my player with one to four hits and then his character dies finally. One shot of a Saiga only does 47 damage and that being a headshot at that. There’s something wrong there in the coding of that part of the game.
9) Random No die when shot players: I’ve played as a sniper many times, Shot other players and got a marksmen award for the kill shot, to only see their player run around or kill others and then fall over dead for no reason. This happens a lot if you catch one knifing someone and you snipe him before he kills the teammate. You get a savior bonus, a marksmen bonus, and then your teammate dies and then he dies. Also seen this happen if you snipe them when they are running at full force too.
10) Ceiling map heights: ***Issue fixed in netcode update***
11) Loadout blues. You know it really stinks that I have to go through all the **bleep** of going to the test map just so I can configure my loadouts for my classes before I join a new game. I know when starting in a new map you have the option of configuring your loadouts then.., but I’m like other people. I’m ready to play the game and not give a **bleep** about configuring the classes the way I want them. I want to get in the game, capture the objectives and help my teammates as fast and as best as I can. I propose adding a menu option to the main screen to solve this issue and add a way at the end of a map BEFORE it changes to the next map to change your class options there.
12) Single Player accomplishments: I worked hard in the single player part of this game trying to accomplish its goals. The first time, I barely made it with only a few accomplishments. The second and so on I worked at it even harder to finally accomplish everything. But alas, it seemed every time you released a patch for this game, it killed all my accomplishments. I can find where I completed it on Battlelog and it shows the exceptional scoring I did to unlock the dog tags and the weapons, and my game shows the dog tags and the weapons, but not in “my soldier/awards/assignments” section of the game. After the last patch, it still shows the dog tags and most of the weapons, but it still does not have the soldier/awards/assignments showing for completing the game parts correctly.
13) Team Squad issues. I know there are limits on the PS3 of the amount of people in a squad but my concern is this. Let’s say you’re playing the Russian side for example. If a member from another squad that is also on the Russian side is in a tank by himself, why is it almost impossible to join him in that tank if you are not on his squad? It doesn’t make sense to me. I have seen it a million times. Someone gets a copter. They are waiting to take off. I can’t join them because they are not on my squad. The only way I know is to spawn near them and then manually join the copter to get in the game. Then from then on out in that match, if they fly that copter you can manually join when they land the copter but not from the beginning map. This ability was in BC2 and somewhat an ability in BF3. It was changed over in BF4 to not let other teams join a certain squad unless you forced it to in the team setup menu area. Yes, I agree it can be done there, but you have to go through a lot to get it done and 80% of the time, it states that the team will be unbalanced. This needs to be fixed.
14) Speaking of team squad issues - Uneven squads in a game. (AKA Uneven amount of players in the game) Here’s the scenario – Your playing on a map. Your Russian side wins the map. Then most of your side leaves the game and only a couple leave the other side. When the next map starts, your side is showing a low number of people and their side is full of people. Of course your side loses the match due to not enough people on your side. I’ve seen this happen too many times as well. I propose a way to equally balance both side due to the amount of players in the game and to distribute the amount accordingly. Let’s say they have 12 people. Your side has only four. Four from their side should automatically go into your side to add to your team and should be forced to stay there until the next match starts (or unless they quit that server) for which the game decides again on the amount of people in the game. This should be fixed as well.
15) There are not enough copters, jets, and vehicles in the PS3 version of the game. When we went to war in Iraq, I guarantee we carried a massive amount of vehicles over there to help our troops. 95% of the maps on conquest that I love to play have only one copter, one jet, one tank, LAV, etc. (a map depending on its size- smaller ones are the ones with the vehicle issue) and many of the other vehicles (4wheelers, troop support trucks, etc…) I ask to have programmed in to have more than one copter, more than one tank, LAV, and more than one jet in all the maps. This way offers the players more options than just to be a foot soldier in the map and also offers a way to get those hard to get achievements for the vehicle awards. The reason I say is that most of the time when starting / playing / joining a map, the copter, the jet, tank, or whatever is taken and they use it for awhile. It does not seem fair to others who could also use a jet / copter / tank / whatever to help their team.
16) Base rushing: I get tired of playing a game where other players on your team quit or swap sides and then out of the blue, all the flags get captured and then the enemy team start “rushing” your home base. This stinks. They then do whatever is possible to destroy your base so that you have to spawn outside your base where they immediately shoot, tank kill, or bomb you on the spot. I usually end up quitting the game and move onto another server. But I am not the only one complaining about this. It happens a lot in Locker, Lancang Dam, etc…. where the bases are on land and they start only out on land. I propose you to increase the “dead zone” (or create a dead wall zone – see this idea in another post below #22) from the bases to the point of where this can no longer be accomplished. This way if they try to rush in to destroy your home base, you at least have a chance to spawn at your base and a chance to survive the spawning there. Or go with the random spawn point deal like there was in BC2 and BF3. This way your character could spawn at the base or on any random spot in the entire map including any area past were they are at.
17) Test Map: The ability to bring in more than one person into this map (on your team of course.) to test out squad battle plans. I would say a max of 4 players - all on the same side, of course.
18) Test Map again: Why is it that the weapons do a lot more damage in the test map than they do in the actual game play? I took an engineer, gave him a SRAW, and then proceeded to shoot down the surveillance plane above. I did it in one shot. In the game on parcel storm, I tried this same deal again. It took 3 shots. (The first exploded for some odd-unknown reason / the last two hit dead on in the middle of the plane.) Again, do to patches; the SRAW has been weakened severely to the point that it can’t do its job.
19) In the Multiplayer/Server Browser menu area on the PS3: Upon adjusting the settings with the R3 stick, if you set the settings for Empty (Zero players), you still get a list of servers that are full of players. If you refine it to the East and West coast, you still get a list of servers that are From the East and the West BUT Servers that are also from All over the world. These “Filters” need to be re-defined / reprogrammed in the game to correct this issue to make the user choice show up for what they want to see as for the list of servers.
20) Upgrading the input device: Let’s say I own A PS4 and I decide I want to go an upgrade to a PC. I found out you can NOT transfer your premium account and accomplishments to the PC. This is kind of an outrage to me as for I DO own a PS3 and I played it till I bought the PC. I was told by the licensing system that I could install this game on 2 (YES TWO) systems. Well I know I can NOT use the same username on both systems, but all I wanted to do was transfer all my info from the PS3 to the PC. Not possible. Not by EA terms or support people. If you got the right to install this on two systems, you should be able to install it twice whether one system is a ps3 and the other a PC or whatever. So now I am back to the PS3 system and I can not upgrade it at all. I propose this should be fixed as well.
21) Wanted: the ability of disabling the ocean background animation on main menu screens and on Battlelog screens: Would it be possible for a way to disable this background animation in the menu system? That or just a non-animated pic for the background? I believe this could help a lot on the screens loading issues that this game has when going to the next menu screens.
22) Wanted: Where the “dead zone” is the ability to NOT be able to drive a vehicle, walk or go past it anywhere in the game. This would prevent “base rushing”, solve a lot of discouraged player’s minds about playing this game, and give a lot of players a chance to actually get into the game. Of course, planes and helicopters would be able to have their airspace, but at low altitudes, this rule would apply. Everything would “bounce back” if it/they touched the “wall”. If they stayed in the “2 inch dead zone” the count-down timer would automatically “KIA” them unless they got out of that zone. Think of an actual invisible wall just a couple of inches past the dead zone that could stop players from driving tanks or vehicles into the opposite sides base and would stop any bullets firing into the opposite sides base or areas as well. The wall would prevent this from happening. The “wall” would give the side whose base it is near the ability to pass through it but not the other side. It’s just a thought that I think would seriously help out in this game.
23) Main / Multiplayer Screen Glitch: (07/10/2014) I noticed after being in the multiplayer menu area and then pressing L3 to refresh the favorite servers listed on the screen, the screen goes into a “shake” and gets really twitchy for a second or two when doing this. I just thought I would point out this glitch.
24) New ways to choose the style of map you want to play: Let’s say you want to only play as a sniper and use only your pistol in the match, a pistol only map would be great to find. Only problem is that it doesn’t exist in this game. I’ve played in other game servers using other games (not going to mention them here) where you could only use certain type of weapons in that map and if you tried any other kinds of weapons, you got kicked or were forced to use only those type of weapons. It’s just a thought.
25) Memory loss errors: This is due to the useless features your company has stuffed into this game and the hardcore animations (PS3 edition only I think). I would say just put in what was needed for each class and the game to make this game more fluid like and to make it more functional.(Like it was in BC2 and BF3)
26) Random color glitches in map scenery: I've also seen this happen too many times on every map that was developed for this game. If playing a sniper, run for a bit, then drop down to the ground near any vegetation, rocks, or something on it and watch the color change on the place in front of you. Also can be seen when laying on alot of rocks or tall areas in the maps as well.