Forum Discussion
Gadget Issues
• A lot of the gadgets have issues as well. I will start with some that your company has already nearly destroyed in this game by doing the “patching them to death syndrome”.
a. AA mines. I can not go on how proud these were brought into the game. But after the last four patches, they are pretty much useless now. When they fire, they only scratch a copter or a plane just enough to **bleep** them off and make them come back and shoot you.
b. AA Mines still: Why is the amount of ammo fired from them only 2 rockets? They fire two rockets and then explode. Modern ones carry up to 16 rockets and can fire various types of rockets as well depending on the type of aircraft flying around. This should be corrected to be the modern weapon that it is. And the fact that they could be reloaded as well within a certain time limit – either near the AA Mine or from a distance with an ammo box.
c. AA mines and Rocket Launchers. I’ll admit I was one to use this platform for my engineer guy. I used it to protect my squad/team from helicopter attacks. The AA mines would only scratch the copter but not disable it. Add this with an AA stinger, SRAW or a RPG and you had an effective plane/copter killer. I see this ability was removed in the last 2 patches and I want to know why? It is the same deal in my mind as for having the m2 slams and the AT mines on one engineer to use to destroy many tanks in one area. In the book, The Art of War – “Use everything you have around you to your full advantage to kill the enemy.”
d. AA mines-again. The ability to relocate them if they are accidentally deployed but not in a usable place. I never figured this out. If you can deploy the AT mines and the M2 Slams and then PICK them up and relocate them, why not the AA mine??
e. C4, AT Mines, Fragment Grenades, M2 Slams, ETC... The Limitation of amount one can carry into battle. I like the Sniper. I unlocked the deal of being able to carry 6 claymore mines but can only deploy 3. If upon trying to deploy more, one of the ones I already deployed will disappear to oblivion to never be seen again. This goes for even if you have an ammo box nearby to refill them, they still disappear. The same goes for the other perks. The ability to carry more than 1 Grenade. Even though it states in the game you unlocked that perk and that ability, you are still limited to only one (maybe 2 or 3 depending on the grenade itself) grenade. This truly stinks when you’re trying to defend or capture a flag in a building when the building is loaded down with a bunch of campers holding onto the flag. I propose the ability to at least carry 6-grenades (any kind), 6-C4s’, 6-Claymores, 6-M2s’, 6-Frag grenades, etc. And the ability to deploy them whenever you wish and however you wish in the game (without them disappearing after laying out 3 mines or just only to be able to hold one grenade). This is what my army friend carried (Frag Grenades that is) when he went to war in Vietnam and what most military carries today as well.
f. Where are the laser guided trip mines for guarding door entrances, special areas, etc? Also the “**bleep**-trap” mines? This was a very popular deal in the Vietnam War and in wars since then. I’m still wondering why they are not in this game as it seems most of the current weapons used in this game are from days gone by.
g. The Mobile Anti-Air Guns that were in BF3. These guns were a blast to use and could take the opponents air defenses quickly if one knew how to use them. Why weren’t these included in BF4? I could see these being used to help the troops to keep the pesky jets and copters at bay to keep them from hurting the troops or when they use the air vehicles to “rush” the base. You could mod the design of the mobile rocket defense truck and put one on the back of it. I guarantee it would be awesome to use it again.
h. Where is the HVM-II rocket launcher? You people did not want this animal to be found in the game did you? I’ve searched the maps several times trying to find it, but with no luck yet. I did manage to accidentally find it when I was on the “B” tower in Shanghai but I haven’t located it there since. It seems every time a patch goes out, the location gets moved somewhere else. I propose this should be a weapon unlock that could be used for BOTH air and vehicle defense.
i. The ability to hold a grenade a second or two and then throw it or hold it out and then put it back in the pouch. This was in BF3 why was it removed in BF4?
j. Actual Military Vehicles: Where is the military version of the Humvee? Where is the mine destroyer vehicle (a modded tank with flailing chains-it can still shoot like a tank but it can destroy at-mines to clear a path for other vehicles.)? BF4 is supposed to be a “modern day war game”. (Your companies quote, not mine.) So why most of the vehicles are from the 60’s through the early 80’s? From my calculations.., this is the 2000 and up years. I ask to update the vehicles and give them modern weapons that are used as of this current time with the actual firing distances in related to the map size and the damage they can do in real life as related to the map size.
k. Piloting the air vehicles: I thought I was a good pilot in BC2, but this game proved me entirely wrong. I really enjoyed the controls setup in Bad Company 2. They worked like a champ. To pilot a copter in BF4, it takes beyond skills to take off, use it in warfare, and then land it safely to deliver troops. The reversal of the left/right functions and no way to manually change them is quite annoying. Example; Turning the copter while doing a hover flight. The controls are totally backwards. When you push to the right, it should go right NOT to the left. I know the PS3 version could use a major update on its’ controls for the game (especially a way to customize the controls to a way the user wants them to be) and I propose that your company attempt to fix this please. I am implying the type of controls that even a 2 yr old could fly them with.
l. The EOD Bot: I’ve only seen one use of this gadget. Destroying anti-tank mines. IF and I mean IF either it or you or BOTH doesn’t get destroyed. I propose to make this bot useful in the game. Give it some armament. Let it be able to use a weapon like an auto shotgun, LMG, rocket launcher or something like that to give the user the ability to actually use it in clearing out buildings, destroying “**bleep** traps”, killing claymores, destroying anti-tank mines, defusing bombs, killing the enemies if needed, carry C4 to an unsuspecting enemy, etc.., etc. All-in-all to attempt to make it actually useful in this game.
m. The M.A.V. robot: Yes, it can shoot one shot which does hardly any damage at all to the enemy. Read the above for the EOD Bot and use the same principles to it and it will finally become a decent gadget to use in the game.
n. Getting your boat stuck on land by accident: I propose your company add a way to push the boat (AKA - hold a certain button down and then the boat gets knocked back a certain amount) instead of having to stab at it with the knife to get it to move back to the water. When having to do this, it makes your player a viable target when you are only doing your best to get the boat back in the water to help out your team.
o. The sniper spawn point gadget: I see when playing as an engineer and deploying m2 slams, at15 mines and then get killed, then return to the game as an ammo guy, the slams and mines are still there where they were deployed. When deploying as a sniper, then setting up a spawn point, then get shot, if you change classes, the spawn point explodes and you lose your advantage to your team that you had. When as an engineer, the mines/slams stay until someone runs over them or shoots them and you can still earn points for the damages they cause to vehicles. The same goes for any C4 planted unless you change classes. Then they magically disappear until you change back to the former class that planted the C4. Even then, you can’t explode them using the trigger switch. They can only be exploded if your lucky enough to shoot them correctly, grenade them, rocket launch them or mav shoot them. If you’re a sniper and deploy C4, then die when setting them out, when you come back, you can see them but you can’t trigger them with the detonator switch. I feel that the sniper spawn point and the other classes gadgets should stay until they are destroyed by other players.
p. What happened to the explosive power of the AT-15 land mines? When I first got this game and played it online, the mines did what they were designed to do – Blow up a tank in one try with only one mine. Now do to all these patches, it takes 2-3 mines to absolutely send a tank or any armored vehicle to the graveyard (if you are lucky enough). Why was the damage rate changed in them? They did like they were supposed too in the real-world and not like a firecracker under a bicycle tire. Please put them back they were.
This list may be amended at any time upon I, my family, and my friends find any more issues or complaints. Thanks for your companies time in reading this and I hope that these issues, add-ons, or glitches fixed can be done. Have a blessed day and I hope to see you on the Battlefield!!
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