@TrunkzJr wrote:
@TheSalt
It’s funny because when I wrote that, CoD had no plans for releasing a CoD in 2023, and yet they did - and it’s now like the worst rated CoD ever.
2024 is now the perfect chance for Battlefield to make a comeback. If they really want to gain CoD players without following CoD, release the next BF game with no micro transactions, no battlepass, no milking players for money - just release a solid game like Elden Ring and let players know this in marketing, players are tired of being milked so now marketing a multiplayer game in this age with no extra money having to be put in will win fans back + many more. Just release a 2143 DLC later down the road and you got yourself a huge success for years to come.
If you want a solid BC3 single player, have the Battlefield Friends crew replace the old Bad Company crew (they can retire), with the 3 of them and then new recruit noob joins the group and have some fun crazy missions with him. You want to win back fans even more, have them “accidentally” kill all the 2042 characters via a missile launch on their boat or plane or something at the start of the game and BF players will be happy to see that 2042 mess put out of misery.
I agree, theyre in the map making business why be so tight with your content? It should be 15 maps per year of life. Thats the ratio, minimum.
The moment you start adding map packs, DLC then youre dividing the community/making the Premium purchasers beholden to the Standard base. So it doesnt work. Or should I say it works against them. Have just a Premium dedicated vision and price point. Say $100 AUD, $79.95 USD for the 2yrs. Guaranteed starting content for 12mths with big yr 2 planned ready for start of that 2nd year. Not by the end of it. Keep the engagement & content cycles as your selling point / guarantee of delivery.
So 15 launch, then 15 ready to be added after that first 12months passes, ready for the next 12months, not by the end of it. This waters down the Vanilla Launch maps by 100% by year 2 which will keep the community engaged for the 2nd year. Which is everything if you want to grow/keep your numbers up.
I guarantee will be much more engaged happier community.
Then make a call on part 2 ie add on purchase $69.95 AUD $39.95 USD - which will be the same high.quality 15 maps at start of year 3 and 15 maps at start of year 4.
So that the game gets progressively larger, that each new year adds a years worth of content to keep it fresh for that year and by the end of yr 4 its a massive 60 maps.
In total 4 yr life $169.95 outlay for 60 maps. Every BF fan will be on board engaged and stay engaged for 4yrs.
Call it Battlefield Greatest Hits part 1 & part 2 (4yr cycle)
Dedicated 3 maps each from the last 20years of Battlefield (BF2, BF2MC, BFBC1, BFBC2, BF3, BF4, BF1), all rebuilt for new game.
With 3 flag variations for each Conquest map ie different starting spawns, diff flag locations, maybe an assault map version for each map as well.
All randomised to keep it fresh
With weather cycle randomised across it from Seasons (winter, spring summer, autumn Blizzard, Storm, Sandstorm, Heavy Fog, Snow, Rain to add key atmospheric variations, colours, visibility to maps increasing the overall individual feel to every map.
24hr day night cycle would also be nice randomised dawn, dusk, mid day, night time so every map plays different.
This could allow some maps to start with a morning or evening fog, with rain, a blizzard vs next time you play its night and balmy.
Bring back some Levolution, it was loved by all in Bf4, and their best destruction build bfbc2 with some Bf3 ceiling rubble kills upto BF1 where you keep the key assets but buildings houses down to a base. Its a gamechanger. Shooters without it suffer poorly by comparison. Cant go back to static maps after playing destruction.
Bring back some elite classes and Dreadnaught/Behemoth equivalent when a team is below 40% tickets.
All these features should be prioritised and promoted as variation within the standard map x multiplied by lots and lots of maps the variance, atmosphere and engagement will be all time.
Can you imagine the life each map gets if its randomised Time of Day, Whether Forecast conditions, diff starting spots, diff flag layouts to change bring to life diff parts of each map.
Id like 64 player to be standard. Maybe 80 max. 128 is too big. Doesnt play well.
Squad size to be 6 to 8 to bring back the old players to squad up with mates. Yet only allow spawn on 2 team mates, team vehicle or owned flag.
As well as improve each squads ability to coordinate teamwork within larger squads.
Bring back squad perks ie a points based system based on caps, defends, taking out vehicles, kills and staying alive. Deaths take points off. Squad wipe resets.
Improved VOIP options like proximity chat and the ability to add additional squads to coms. Again variations of war circumstance randomised each map that varies who can com with who? Might start full team, but as players head everywhere changes its proximity only. Can play in with severe weather ie limitations to team coms, or random squads get put together, or perhaps a fine day weather is full team chat or wider proximity.
Perhaps key flags can unlock/boost proximity range for teams add strategic importance to holding. A radio tower must be captured and held. Of course a universal mute button avail from scoreboard to mute pests/noisy mics across your team as default.
Basically next BF some quality work design and creative focus priority on its VOIP needs to be undertaken and promoted to get that next level buy in. We know the games the best shooter every year it just needs to come out strong hitting its deliverables, improving its systems.