I don't understand how that's no possible considering we have Cloud gaming? You can play essentially any game with all your progress, on any platform no problem other than poor gameplay. What makes it so different from Battlefield 2042? If it was possible for that one, why wasn't it possible for the others? Why wasn't it a thought? People have spent money on games, and upgrade in platforms and want to play the same games with better experiences, just to find out they have no experience anymore, literally. That's counter-intuitive. I just can't seem to wrap around my head how it's so much work, when all the data is saved to an almost universal saving spot, that allows you to play the same game on different platforms. Was that not the whole point of it? I've played BFV on Xbox Series X, many hours. I no longer have access to that, I now have a PC. I see BFV is on Game Pass, I download it after many hours of that 90GB+ download, just to find out I have no progress. Not even the microtransactions stuff I bought. Wasted. Why? I've Cloud gamed BFV on PC and have had all my progress, it's just super laggy. Why are there 2 different versions of the same game? Why didn't they just allow the option to load your Cloud saved data? It sounds so simple to me?? I'm not trying to be a smartass on that, but I genuinely don't understand how it's really that complicated or whatever, when Cloud save was a thing before.