Very intriguing @GODSGRAV3 ,
As we are then having the same bad state across our servers!
Because here some of the insights I also have digged out, after great and keen help also from the server hosting partner that EA uses for the PlayStation environment here in Europe. We have sat up 'live' direct measure and tracking 24/7 of my own local Playstation4 and its direct internet line linkage to the physical server box at the BF4 server hosting company (i3D.net here in Europe) and they had similar trackers sat up on their BF4 server box.
So here we have hard evidence and proof that at absolutely no time ever, did we have even one single package lost between the two entities in their communication with each other. Not one single line fault or disconnect. And this setup we ran for 3+ days. All perfect, clean and complete. Not one single bleep on the line or on the server or on my PS4 ever!
And still. The BF4 game server provided the message back to me, that the user had lost the connection to the EA Game Server. All despite this was physically and technically not correct, as I had still direct line connection with the test application and so did the test application on the server hosting side. The server hosting company/tech team could confirm the same thing from their end. And their server was still fully visible and connectable from my end also! And we never had any lost line or data package the entire time. Consistent latency from me to server in around 18-22ms throughout the entire period.
i3D.net could therefore conclude that all from my end and to them was in absolute mint condition and never a single fault observed. Similar on their end, the server setup and its connection to us via the internet was absolutely working as intended and thereby fully fulfilling what they are asked by EA to provide of BF4 server hosting service to the internet. But that their BF4 server instance on their box was indeed at times getting a signal from the EA's own backend system to drop the attached players. So they hinted towards it was on EA's side and something entirely going bad in the interactions between the hosted servers in the server park and the control/interfaces they have with EA's backend (aka managing the user directories, granting access or not, etc). (I guess this is what you refer to as BLAZE?).
They acknowledged this was something they had to get fixed in the environment between EA and themselves and nothing we could do anything about on the users side and our connectivity to the game server itself with this hosting partner.
From what you share here @GODSGRAV3 , you then consider that the root cause is due to aka DDOS/script attacks on EA's internal backend (BLAZE?) that controls the user access to the external hosted game servers?
Our servers are brought to their knees and our thousands of regular gamers are getting more and more disappointed by the day this is allowed to carry on by EA. (aka we have 50,000+ favs on our server and normally its literally running full 24/7 with 64 gamers at all times).