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Re: the developers of Battlefield 1

The Weapons of Battlefield 1: Fast, Varied, Efficient
Julian Schimek, Weapons Designer on Battlefield™ 1
https://www.ea.com/en-gb/games/battlefield/news/battlefield-1-weapons-overview

When you see an enemy with a shotgun charge your trench, or when your cover is torn apart by an LMG peeking out from behind a crumbling building, you'll realise just why World War I is called the Great War. It was the genesis of modern warfare, and weapons were at the forefront of that push. They are powerful, varied, and most importantly, damn efficient at doing what they were designed to do.

20 Replies

  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    The Road ahead for Battlefield 1 (March 2017)
    Aleksander Grøndal, Battlefield 1 Executive Producer
    Andrew Gulotta, Battlefield 1 Producer
    https://www.ea.com/en-gb/games/battlefield/amp/news/the-road-ahead-for-battlefield-1-march-2017

    It’s never been a more exciting time to be playing Battlefield™ 1. We’re thrilled with your overwhelmingly positive feedback on Battlefield 1 They Shall Not Pass. A lot of hard work has gone into it, so we’re glad that you love it just as much as we do. And we’re just getting started!
    Here’s a quick look at the road ahead.


  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Developer Q&A: Writing for Battlefield 1
    Steven Hall, Battlefield 1 Lead Writer
    Eric Holmes, Single Player Design Director
    Tom Keegan, Performance Director
    https://www.ea.com/en-gb/games/battlefield/news/writing-for-battlefield-1

    Are you a fan of the Single Player in Battlefield 1? You’re not alone. Taking place all over the world, conveying many different destinies of the war effort’s men and women, the War Stories are unlike anything in the Battlefield franchise history. We sat down for a Q&A with Battlefield 1 Lead Writer Steven Hall to learn how the War Stories were created. Read on to go behind the scenes of the most unique Battlefield campaign yet.


  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Teaching AI-agents to Play Battlefield
    SEED’s Technical Director discusses how a self-learning AI-agent taught itself how to play Battlefield 1 multiplayer.
    Magnus Nordin, Technical Director (SEED / Electronic Arts)
    https://www.ea.com/en-gb/news/teaching-ai-agents-battlefield-1

    Technical director Magnus Nordin discusses how the Search for Extraordinary Experiences Division (SEED) — a team at EA that explores the future of interactive entertainment — built a self-learning AI-agent that taught itself how to play Battlefield 1 multiplayer from scratch.

  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Passion Drove the Creation of the Battlefield 1 Universe
    Stefan Strandberg, Creative Director of SEED, Creative Director of Battlefield 1
    https://www.ea.com/en-gb/news/stefan-strandberg-purpose-and-beliefs

    Meet Stefan Strandberg, Creative Director of SEED and former Creative Director of Battlefield 1, who was recognized with the Passion Award for his creative vision, immersing players in the adventure and experiences of World War I like never before.

  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    What We Learned from the Battlefield 1 Open Beta
    Daniel Berlin, Lead World Designer on Battlefield 1


    https://www.ea.com/en-gb/games/battlefield/news/battlefield-1-beta-learned

    Hello everyone! My name is Daniel Berlin, and I’m the Lead World Designer on Battlefield 1. I would like to give you all a big THANK YOU from everyone here at DICE Stockholm for helping make the Battlefield 1 Open Beta the biggest Beta in EA's history.

  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    In Their Own Words


    Petri Levälahti, Lead Cinematic Artist, Screenshot Specialist
    https://www.ea.com/en-ca/news/berduu-dice-in-game-photography

    Petri Levälahti, known to many as Berduu, talks about his personal journey capturing beautiful screenshots from video games and becoming a full-time employee at DICE, where his artistic flair for in-game photography captures the imagination of players around the world.

  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Pioneering the Future of Battlefield


    Beta Gretarsdottir, Brand Director of Live Services for Battlefield 1

    https://www.ea.com/en-gb/news/beta-gretarsdottir-purpose-and-beliefs

    Meet Beta Gretarsdottir, Brand Director of Live Services for Battlefield 1, who was recognized with the Pioneering Award for her curiosity and leadership shaping the launch of Battlefield 1 and the success of live service updates in-game.


  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Bringing Back Battlefield Weekly
    Adam Freeman, UK Community Manager

    https://www.ea.com/en-gb/games/battlefield/news/bringing-back-battlefield-weekly

    In line with the Road to Battlefield V, the first episode will focus on the Turning Tides expansion, which was the latest of the giveaways. Join our hosts, Adam Freeman, UK Community Manager, and Bong3h of Two Angry Gamers as they lead the charge alongside guests JadeSura and TheTacticalBrit in the 1915 British amphibious assault of the

    Gallipoli peninsula.

  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Vinyl Edition of the Battlefield 1 Soundtrack Now Available
    Johan Söderqvist and Patrik Andrén, composers of 2016 video game Battlefield 1
    https://battlelog.battlefield.com/bf4/news/view/vinyl-edition-of-battlefield-1-soundtrack-available/


    The Battlefield 1 soundtrack was composed by Johan Söderqvist and Patrik Andrén in partnership with DICE.
    “We are truly happy about releasing a version of the soundtrack on vinyl,” say Söderqvist and Andrén. “It’s the coolest format by far and we hope it will become something of a collector’s item for the dedicated.”

  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Salute to Superfans: “Path0g3n”
    Julien Wera, Director of Product Marketing
    Robert Sammelin, Sr. Concept Artist
    https://www.ea.com/en-gb/news/salute-to-superfans-path0g3n

    During the Battlefield 1 reveal event I was on stage and shared my GameChanger experiences in a discussion with Director of Product Marketing Julien Wera and Sr. Concept Artist Robert Sammelin, both from DICE Stockholm. This was a very special experience for me, which I never thought to happen.


  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Ryan Duffin, Lead Animator (DICE LA)
    https://www.ea.com/seed/news/seed-gdc-and-gtc-2018


    Next week at Game Developers Conference 2018, we will have 4 talks from developers at SEED sharing some of the latest results and work that our group have done within real-time rendering, deep learning AI, and procedural content creation.
    Other talks from friends across Electronic Arts during GDC 2018:
    Expanding Animation and Design Capabilities in Post-Launch Battlefield 1 - Ryan Duffin (DICE LA)


  • HUN_gattaca_lg's avatar
    HUN_gattaca_lg
    Seasoned Ace
    1 year ago

    Oskar Gabrielson, General Manager and Executive Producer (Battlefield 1)
    https://www.ea.com/en-gb/news/in-their-own-words-meet-the-makers
    Meet the Leads from across EA’s worldwide studios and learn how they got started in game development.


    We heard from David Rutter with FIFA, Matt Webster with Criterion, Oskar Gabrielson with DICE, Marija Radulovic-Nastic with Central Development Services and Samantha Ryan with EA Mobile, Maxis and BioWare.