rainkloud
4 years agoSeasoned Ace
Re: Which is better, BFV or BF4 vehicle spawning?
@trip1ex
3) Yeah I appreciate the sentiment around that and I think it comes from the right place (genuinely saying that) but I don't know that I consider vehicle work all that prestigious. There's a lot of effort that goes into really learning how they operate and all the nuances like loadouts and even things like all the changes that occur patch to patch.
I wouldn't want to enforce the idea that there is a hierarchy and that vehicle are a step above infantry. Nor do I want core infantry players to feel pressure to have to take a vehicle if they prefer the ground game.
#2 That sounds extraordinarily reasonable on paper but in practice a lot can happen in 5-10 seconds - Having said that I could see it being tested in community servers to see how its received
I agree that making things more equitable in terms of access is a laudable and desirable goal. It's a delicate task though as you don't want someone to feel "punished" for having done well. Towards that end I try to look for more organic and soft solutions with things like hard timers being a last resort. Ultimately this is a team game though and the MP > any single player's desires.
3) Yeah I appreciate the sentiment around that and I think it comes from the right place (genuinely saying that) but I don't know that I consider vehicle work all that prestigious. There's a lot of effort that goes into really learning how they operate and all the nuances like loadouts and even things like all the changes that occur patch to patch.
I wouldn't want to enforce the idea that there is a hierarchy and that vehicle are a step above infantry. Nor do I want core infantry players to feel pressure to have to take a vehicle if they prefer the ground game.
#2 That sounds extraordinarily reasonable on paper but in practice a lot can happen in 5-10 seconds - Having said that I could see it being tested in community servers to see how its received
I agree that making things more equitable in terms of access is a laudable and desirable goal. It's a delicate task though as you don't want someone to feel "punished" for having done well. Towards that end I try to look for more organic and soft solutions with things like hard timers being a last resort. Ultimately this is a team game though and the MP > any single player's desires.