Forum Discussion
@CyberDyme
I don't like the idea of queueing in a system like BF4 or older. Unless it's tied only to vehicles that don't spawn unmanned. Like aircraft on some maps. For example Jets on Golmud Railway.
For all other vehicles you have to get to them first and enter manually. Like Golmud tanks, quads, apc's, choppers.
Only apply queueing to vehicles that do not spawn unless manned.
Jet: 3rd in queue...
When available... [Deploy!] (5 second count down)
At 0 sec, no deploy: Remove from queue and either pop up a notification or auto spawn at main, closest CP to death location.
Simple and Done.
How people get them is another story and is less important. No system will avoid vehicle-players 'wasting time', waiting for a given vehicle.
- 4 years ago@cso7777
Definitely like the preset vehicles of the older titles.
Only issues I had with the "Spawn-in" assets like Jets/Choppers (map dependent) was waiting for the spawn and it being snatched by a player that had just been killed 15s before spawn while I waited 1:15 for it.
Only to beat me out because he had a lower ping. That lower ping allows you to get the button enabled sooner and the press return to server sooner. First to server wins.
In the older titles I'd be standing at the jet spawn waiting for it. He'd be sprint jumping toward it. Or see me there and go for something closer.- cso77774 years agoSeasoned Ace
@Rev0verDriveThey should just make a queue-system. And then let people play as infantry (while waiting) and when they get a slot, let the player decide within 10 seconds (or so) whether they want the vehicle or not.
This way we don't have people wasting a lot of time "not playing" and all get a fair share of vehicle play.- 4 years ago@cso7777 A que system is a great idea. Just get in the vehicle que and keep playing. No more mashing X over and over. A que would be fair to all that want a vehicle.