Anti-Air Woes
Basically, this is a plea to make air combat more of an even playing field and overall more fun.
The anti-air turrets and tanks output a ridiculous amount of damage whereby an AA tank can destroy a fighter or light bomber within seconds. In fact, there was one game on Twisted Steel where I was upgrading my German AA tank but couldn't help but feel bad after a while being able to shoot so many planes down so quickly - I like it when fights are more fair. To make matters worse, many maps are so flat that it's hard for planes to evade flak considering the range of them hitting planes almost the length of the map away.
It would be better for pilots if the AA weapons were nerfed somewhat in both range and damage output to make it less of an insta-death and to also give bombers a chance to retaliate, especially for AA weapons in enemy HQs which can only be destroyed from above since infantry can't reach them. Or make it so that AA flak needs to be shot with some more precision instead of spamming flak in the plane's general direction - this would be better a nerf for rapid-fire AA tanks considering they can unload so many rounds per minute.