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BlueSpy3DO's avatar
5 years ago

AT Rifles should destroy buildings again

As someone who has played every Battlefield game since Bad Company, I may not be the oldest player but I’d like to think I have some experience to back up my request.

First off, I have never been a sniper by trade in battlefield and have always been a vehicle junky and engineer main. That was until I tried sniping in BFV, and it quickly became my favorite class because it outright was easier to snipe than any iteration before it. Even Battlefield 4’s 40x zoom could not compare to the fun and ease of landing headshots in BFV. 

That being said, I mainly played with the Gewehr when first starting out. It was my first gun to get all the cosmetics I wanted and landing my shots just felt like it took little to no effort. 
I eventually discovered the AT Rifles, specifically the panzerbüchse 39. I fell in love immediately. It felt like an actual sniper role where positioning and choosing your shots really mattered and was wholly rewarding. Where the normal rifles feel like bolt DMR’s a scope and no drawbacks, the AT Rifles played more into the sniper tactics you’d expect from battlefield even despite their drawbacks. 

Regular rifles

-highly mobile and easy to reposition 

-can make peek shots with ease

-can hold entire lines of sight with no downsides

-has a quick acting bolt 

-descope after each shot is more forgiving 

AT rifles

-immobile if you want to land a shot without relying on hip fire, takes much more time to position a shot 

-can only peek shot with hip fire 

-can hold entire lines of sight but much less forgiving

-descope after each shot has a considerably longer reload animation 

-can damage vehicles

As you can see each has a distinct play style with regular rifles clearly being anti personnel based, which makes sense. In my opinion, the AT Rifles have been neutered in their role to make sure they aren’t a direct counter sniping option and cannot punish rampant building camping like they once could. Based on these comparisons I believe this should be revoked. 

4 Replies

  • Nothing more than a balancing issue - a small group of soldiers can already decimate tanks and pierce wood/ some concrete with K-bullets, let alone rifles actually designed for armor.

    I loved blowing stuff up, don't get me wrong, but the switch from HE to AP (for a lack of a better analogy), was a smart move to keep an entire team from playing Scout

  • @TTZ_Dipsy I’m confused by this response, even if vehicles were no longer being effected by AT Rifle shots the one hit kill capability is a snipers dream.

    So ask yourself, why wouldn’t anyone pick this over all the other loadouts? Because it’s not viable, even if it could still destroy buildings along with its current abilities it’s a very unforgiving gun choice especially at anything closer than medium range at best. You can play game after game and are lucky to find a single AT Rifle user let alone a whole team like you are suggesting.

    The amount of counters is massive so like I said I don’t understand this argument.
  • ElliotLH's avatar
    ElliotLH
    Hero+
    5 years ago
    @BlueSpy3DO You can still OHK infantry with the AT rifles provided they're within 100m (also assuming you hit them in the body rather than appendages). Any infantry target over 100m will require a headshot like the regular bolt action rifles.
  • N4v1s's avatar
    N4v1s
    5 years ago
    @BlueSpy3DO I really don´t see the AT Rifles needing a buff. If you ask me they should have never been added to the game, as they are one of the most annoying things to play against. The force the user to camp and don´t require any skill. AT Rifles should be a gadget and do more damage to vehicles, but the OHK should be removed.

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