AT Rifles should destroy buildings again
As someone who has played every Battlefield game since Bad Company, I may not be the oldest player but I’d like to think I have some experience to back up my request.
First off, I have never been a sniper by trade in battlefield and have always been a vehicle junky and engineer main. That was until I tried sniping in BFV, and it quickly became my favorite class because it outright was easier to snipe than any iteration before it. Even Battlefield 4’s 40x zoom could not compare to the fun and ease of landing headshots in BFV.
That being said, I mainly played with the Gewehr when first starting out. It was my first gun to get all the cosmetics I wanted and landing my shots just felt like it took little to no effort.
I eventually discovered the AT Rifles, specifically the panzerbüchse 39. I fell in love immediately. It felt like an actual sniper role where positioning and choosing your shots really mattered and was wholly rewarding. Where the normal rifles feel like bolt DMR’s a scope and no drawbacks, the AT Rifles played more into the sniper tactics you’d expect from battlefield even despite their drawbacks.
Regular rifles
-highly mobile and easy to reposition
-can make peek shots with ease
-can hold entire lines of sight with no downsides
-has a quick acting bolt
-descope after each shot is more forgiving
AT rifles
-immobile if you want to land a shot without relying on hip fire, takes much more time to position a shot
-can only peek shot with hip fire
-can hold entire lines of sight but much less forgiving
-descope after each shot has a considerably longer reload animation
-can damage vehicles
As you can see each has a distinct play style with regular rifles clearly being anti personnel based, which makes sense. In my opinion, the AT Rifles have been neutered in their role to make sure they aren’t a direct counter sniping option and cannot punish rampant building camping like they once could. Based on these comparisons I believe this should be revoked.