Forum Discussion
4 Replies
- P_Black_Bird_1016 hours agoRising Novice
Regarding these servers, they also behave differently. I most often played server Best Infranty maps BoB but lately I always had stuttering on this server and then I looking another server without problems. So now when I start play BfV I try this server. Yesterday I play few maps on this server and I didn't have a single one stutter.
- Faverge19 hours agoSeasoned Novice
That’s actually a really good point, and I think you're right to challenge some of the assumptions.
From my side, I did notice a correlation with player/asset loading and texture settings affecting the length of freezes, but I agree that this likely explains the severity rather than the root cause.
Your observations (stutters while idle, no network icons, no shader cache activity, consoles affected) strongly suggest that this is not a pure rendering or local system issue.
Putting everything together, it really points toward something deeper:
- server-side or backend behavior
- entity synchronization / update handling
- or a regression triggered recently without a client update
The fact that it varies per server and per player is probably the strongest indicator that something external to the client is involved.
Hopefully this is a recent backend issue rather than an old engine bug surfacing, otherwise it might be difficult to fix.
Would be great to get confirmation from EA if something changed recently on their side.
- QliMaXMiTo20 hours agoNew Vanguard
I agree this doesn't appear to be a local system issue, but I think some of your observations might be unrelated to the problem.
- Frequent freezes when encountering new players, skins, or vehicles
I can sit still in spawn looking at the ground all round and still experience the same amount of stutters.
- Packet loss / warning icons appear during gameplay
- However, actual connection is stable (no ping spikes, no packet loss outside the game)
I get no network warnings even though I'm also affected by the stutters. My connection in-game is stable.
- Low texture settings → longer freezes
- Higher texture settings (High/Ultra) → freezes still occur but are way shorter
Short stutters on my end even though I use Low textures. I tried changing them to Ultra and it made no difference.
- shader compilation
I've monitored the shaders cache as I play and nothing changed when the stutters occurred.
- Issue seems to have appeared recently (possibly after EA App / AntiCheat updates)
- Removing custom config files (user.cfg) improves stability slightly
Consoles are affected too so we can rule out EA's launcher and anti-cheat. Removing the custom configuration file made no difference on my end.
Considering the issue emerged "on its own" despite no updates to the client, considering that consoles are affected, and considering that the problem is present only for some players on some servers, with my limited understanding there are only two explanations I can imagine: either they messed something up with a back-end service change, or this is a "ticking time bomb" bug that was always present in the game.
Hopefully it's the former and they're still investigating, because if it's the latter I'm afraid it's never going to get patched (like the Greyhound still not rendering at a distance 5 years after it was added).
- Faverge22 hours agoSeasoned Novice
Hi,
Following up with more detailed feedback regarding the recent stuttering/freezing issues in Battlefield V.
Observed behavior
- Heavy stuttering / short freezes when loading into matches (especially 64-player Conquest)
- Frequent freezes when encountering new players, skins, or vehicles
- These freezes can last long enough to lose gunfights (game becomes unresponsive briefly)
- Once all players/assets are loaded and the server stabilizes, performance becomes significantly smoother
- Smaller game modes (16v16) are much smoother overall
Network observations
- Packet loss / warning icons appear during gameplay
- However, actual connection is stable (no ping spikes, no packet loss outside the game)
- Suggests potential server-side or synchronization issue
Very important finding (graphics-related)
Changing graphics settings revealed something interesting:
- Low texture settings → longer freezes
- Higher texture settings (High/Ultra) → freezes still occur but are way shorter
This strongly suggests the issue is related to:
- asset streaming
- shader compilation
- or memory management
rather than raw GPU/CPU performance.
Additional notes
- Issue seems to have appeared recently (possibly after EA App / AntiCheat updates)
- Removing custom config files (user.cfg) improves stability slightly
- Behavior is strongly tied to player/entity load (not constant)
Conclusion
This does not appear to be a local system issue.
The behavior points towards:
- asset/shader streaming inefficiencies
- server-side synchronization issues
- or interaction with recent anti-cheat / backend changes
Is this currently being investigated?
Thank you.