Forum Discussion
19 Replies
- EA_Arrenai7 years ago
EA Staff (Retired)
- vAbuse7 years agoNot applicable
PC.windows.
Ive tried repairing and clearing app data etc still. No luck can play all your other games fine. Hugely disappointing given how long I’ve waited for this game
- Anonymous7 years agoNot applicable
I have the same issue. It used to happen intermittently and I would just restart the PC, however now it seems to be stuck on the cinematic screen every time the game tries to load.
- Anonymous7 years agoNot applicable
Just updated Windows 10 as I was concerned it was a direct x issue and reloaded the game. Still getting stuck on the cinematic screen. Really annoying since 2 days ago I was playing with no issues.
- vAbuse7 years agoNot applicable
@EA_Arrenai Pc still no luck done all this
origin reinstall / repiar / run as admin / refresh app data/ program file / restarting computer/ reinstalling previous graphics card version / downgrading to dx 11
- Anonymous7 years agoNot applicable
I have reinstalled NVIDIA v416.94 along with Direct X 12 and reinstalled BF V. Still no change. I get the loading credits then the cinematic screen continues to play
So Frustrating and no way to open this as a case to EA
- samurai_manny7 years agoSeasoned Ace
please try to switch over to DX11, if you have your DX12 enable.
Best regards!
Manny
--------------- Please make sure to Accept Solutions and give XP if I provided you with assistance. - Anonymous7 years agoNot applicable
I cannot get into the game to do that. I have rolled back the graphics driver but not sure how I can change the game from using directx 12 to 11. I have checked the PROF SAV file also and auto detect is at 0
- Anonymous7 years agoNot applicableYeah, I can't get into any options to change settings either.
- Anonymous7 years agoNot applicable
Hey there,
I jhad exactly the same problem and fixed it by changing back to DX 11 via the config file. Here you go:
Go to: Documents\Battlefield V\settings |
Open file: PROFSAVE_profile (notepad/wordpad) and change line: GstRender.Dx12Enabled 0 (0=DX11, 1=DX12)