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SterlingARCH3R's avatar
7 years ago

Dynamic Out of Bounds Desertion Countdown Request

It would be really nice to have a slower timer when returning from out of bounds. I made this request for BF1, but many others and I would like to see this for BFV and future BF titles. It's not uncommon for me to have to ditch a plane that's FUBAR with an enemy tailing me. To make it worse, sometimes it's when I'm at the edge of the map and going out of bounds.

It makes sense to slow down the countdown timer, if and only if your character's vector and momentum is in the direction back in-bounds. Why? Because it's neither the intent nor the effort of the player to desert. If you stop or turn around back out of bounds, then the timer should resume the normal countdown pace. 

7 Replies

  • Ah so you're one of those guys who bail out at the first sign of trouble eh? (don't worry, I do it too) I think a slowdown would only encourage people to head out of bounds more since it's already pretty easy to take advantage of (when flanking the enemy for instance). In your example, you should pull up and stall your engine - In most cases, the enemy should overshoot, giving you ample time to repair or safely bail directly below.

    I've actually been pushing for a different sort of out of bounds change, one where the timer won't reset back to 10 to punish deserters further; no "Colonel 100 I AM THE BATTLEFIELD" moments for us 😛

  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    7 years ago

    @TTZ_Dipsy Nah I don't bail out, which is why I need more time. I will be on the rear gun while I'm out of bounds, shooting at the enemy plane. When I turn back around, a slowed down timer will help me get back in.

    If the plane is FUBAR, then I'll have no choice but to ditch it.

  • Anonymous's avatar
    Anonymous
    7 years ago
    Approved
    I agree and I'd be OK with maybe 5 more seconds -- not because I want to make it easier for "exploiters, cheats, campers and other miscreants" but, rather, just because like ISterlingArcher, I too often find I don't have enough time to get back inbounds -- even if on foot or in a vehicle. I've been a hardcore player most of my time with BF -- so I'm not really tuned into the minimap and arbitrary boundaries. As a true open world isn't technically possilbe, a few more seconds shouldn't ruin the game.
  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    7 years ago

    Just to clarify a bit, what I'm requesting is that if you're running back in bounds from out of bounds, the timer would be slowing down from the typical rate of 1 second/second to say 0.5 seconds/second. Effectively, it may be equal to adding 5 seconds to the overall timer, but it's more dynamic so that it only punishes individuals who are looking to go way out of bounds intentionally.

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Legend
    7 years ago

    I have died numerous times less than a second away from the boundary line so I totally get what you want but (Devil's advocate here) we technically shouldn't be out of bounds in the first place (accidental or otherwise), and the regular timer is a punishment of sorts; to be given extra time slightly defeats it's purpose.

    In theory, I would be able to cover larger distances while flanking out of bounds if I ran diagonally towards in-bounds..

    I'm sure there is a way our views could meet in the middle, probably involving specializations like you can run faster out of bounds but with a reduced timer, or a slower timer (added time or modified) but you lose health or something? I'm not too sure

  • Anonymous's avatar
    Anonymous
    7 years ago
    Approved
    Presumably every player has an equal amount of time to exploit either an internal or external boundary. So, in that regard, as long as the rules are evenly applied to each person the game is fair. 10 seconds or twenty seconds, its up to each player to decide how to play in the world. Any player that rigidly respects a boundary, let's say never crosses one, could put himself a flanking disadvantage to other players. For an internal boundaries example, if one always walks around a walls one could be at disadvantage to another player that always jumps over them. Of course, jumping a wall is also jumping blind and may not always prevail. Equal chances to all.
    Thinking about this a little further, I wonder, why not just change the game to have hard external boundaries? Then if a player runs into one (on foot or on a vehicle) they and just bounce off. They don't die, they just bounce off like a hockey puck, no timer, no death, just a new trajectory. Timer problem solved.
  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    7 years ago

    @WiKED-50 Interesting idea with the bouncing off of the boundaries. However, IMHO it'll give it less of a sandbox feel to the game, and the physics of it would make it less realistic. Pilots will also want to go out of bounds, too, if they're being chased because they'll ricochet off to help evade.

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