Feedback: weapon balance
Only 5 viable guns besides the snipers to somewhat compete.
Assault and medic high rof smgs
The problem begins with snipers being way to easy to use.
It seems like they had plans to make it harder to use snipers since there are hold breath and lean left,right keys available? (is there any point in using them and why are they even there?)
Why did they make those WW2 scoped rifles that easy to use?
Looks like DICE have overcompensated those smgs to the point where all the other guns are pointless to use unless you like playing with a big disadvantage.
What happened to weapon sway , aim penalty when a bullet hits you, aim penalty when moving ,sprint penalty when injured,blurred vision when injured.....lol
(Change tittle to reflect the conversation better) - Atc