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I'm afraid it's not. Because I'm on version 1809 and it's still crashing.
It's now day 5 since my game is not playable for more than 15 minutes at a time.
This is just a quick update, hopefully it's something that will help the devs or other players.
I used MSI Afterburner to monitor "Commit Charge" like some have suggested, which is related to memory and how Windows runs things - I'm not entirely sure how it all works.
Anyway, while playing the game I'm running at a constant 10-11GB Commit Charge and then right after the game freezes for 5 seconds, crashes and then Commit Charge spikes to around 16GB and instantly drops. Note that this is not RAM.
So I've been researching on different memory solutions that have also affected BF1 and I've found that Virtual Pagefile and Standby Memory is mentioned a lot so I've tried a few things:
a) Increasing virtual memory/pagefile (10-25GB)
b) Running a script every 5 minutes that would clear the Standby Memory which I found to be very high during gameplay (search for Resource Monitor in Windows) - explained here
c) In-game GPU restriction option
d) I've also tried every little tweak in NVIDIA Control Panel mentioned here without any success
I've been putting my hopes into b) because that made the most sense seeing how the Standby Memory kept taking all the Free Memory. The script definitely worked as intended because I'd have a lot of free memory at all times, but unfortunately that made no difference when it came to BFV crashing to desktop. I also have to note before trying that solution, Resource Monitor would show only 10-50 MB available for Free Memory during gameplay but that wouldn't make it instantly crash or stutter.
For the record, I have 16GB RAM and 11GB GPU.
If anyone had similar experiences with trying to tackle the issue from this angle please let me know.
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