Forum Discussion
Thanks for the suggestion. Honestly it did feel a bit better, have no idea if its just in my head. But unfortunately the main problem still persists and its reflected in GPU utilization and FPS as well. Perhaps FFR was just a regular resource hog and thats the benefit I'm seeing if at all
Edit: I guess it doesn't quote replies.
Anyhow GPU utilization is in the dirt. Its being bottlenecked hard, glaringly obvious and only in multiplayer. 100% GPU in the menu, single player, training ground, but varying all over in multiplayer with a rough average of 60% GPU usage with all the poor fps and much worse the bad stuttering, hitching, and fall offs with what im assuming are even worse frametimes. The fact I witnessed it suddenly going away then coming back (along with being constrained to multiplayer) leads me to believe this is actually a server side source issue even though thats typically pretty low on the list for stuff like this