Forum Discussion

Re: AA buff is an overkill

hahaha, it is a good topic, and I see you struggling with this for a while. 

I think balance its good and now it depands on training. 

New planes are trash, agree on that discussion, but accept it, pull out your hair and then use better armor, nitro as specialism and you can at least repair, repair, reload and repair. Then also fly some higer. Then fliegerfaust is not even taking a shot on you.  

16 Replies

  • GUTENTAAAAG's avatar
    GUTENTAAAAG
    6 years ago

    @flyinghorse101 

    I haven't had the chance to fly the new planes very much either because they are available only on US-non pacific maps for which we have no map rotation OR someone else is flying them OR if I get into one AA downs the plane 10 seconds after takeoff. Very annoying.

    Oh by the way who else had the bug on Al Sundan where if you try to take off from the airfield at flag A, your plane (at least the Nightbomber) just starts going left and right and finally crashes into the light on the side of the runway. WTF lol.

    Anyway, why do you think the new planes are trash? The 2x tripple rockets seems be very effective if you manage to stay alive by some miracle.

  • GUTENTAAAAG's avatar
    GUTENTAAAAG
    6 years ago

    @Roadmay 

    Honestly I haven't used the 8x rockets very much, there is no reason for rocket attacks to be that scalable. It is much easier just to land 2 big rockets which do 80 damage which is ok.

    By the way the aiming reticle for the rockets is also bugged. You have to aim BELOW the target because it is always going to fly above it otherwise.

  • flyinghorse101's avatar
    flyinghorse101
    Seasoned Ace
    6 years ago
    @GUTENTAAAAG , yes multiple issues with Al sundan airfield and planes:
    https://answers.ea.com/t5/Bug-Reports/Airplanes-clipping-through-the-landing-strip-on-Al-Sundan/m-p/8242477#M20114
    https://answers.ea.com/t5/Bug-Reports/Partially-Made-It-Through-Map-On-Al-Sundan-Runway/m-p/8975164#M26821

    I had to clarify myself a bit more: Planes without specs are trash, and when you are able to upgrade them, like getting the rockets, you can finally do some real damage.
    But between this part it can be really frustrating.
    Further I still think the balance is fine. Perhaps spotting by the team can be some help detecting all AA's. But when I have Nitro I survive 98% from AA.
  • GUTENTAAAAG's avatar
    GUTENTAAAAG
    6 years ago

    Jesus, we had a round today when a guy in a MAA camped the whole match sitting from their main base on Twisted steal. He could reach as far as the other end of the bridge....... wtf seriously.

    This was the point when I switched to MAA myself and took down 10+ planes with no effort.

    AA need serious balancing...

  • aztec1289's avatar
    aztec1289
    6 years ago

    The issue is also that you an bomb the spawns. That is a serious issue. MAA and AA cannons - range is just too powerful in combo with current damage model. Maybe slow down rate of fire?

  • aztec1289's avatar
    aztec1289
    6 years ago

    I think the planes are too versatile. Bf4 jets worked because the structure was simple. Heres the ground attack one and heres the air superiority one.  Both can do ground attack but the air supriority one is better at aa, while ground attack one is better at ga via weapons, armour and speed ratios. BF v i like the idea but implementation has made it poorly unbalanced.

    The issue is i can make a fighter that can take out tanks, so the top anti air fighter can also be formidable at ground attack. So the  how do you take them down? You rely on team work...and even on small servers populations like oceania that is often hit and miss, in regions like the US and EU i would suggest its worse.

  • I have never been pissed / frustrated by a plane as an infantry player because they are no insanely strong vs ground (the only exception was the Junkers before the nerf - loved it btw).

    Infantry can get revives anyway, so I think it's ok for planes to have an edge, since they are limited in numbers, take a lot more skill to operate and they are the only tool to counter camping tanks.

    If you punch down planes from the skies with overbuffed AA, infantry will get more abuse from armor (rather then air) in the end.

  • aztec1289's avatar
    aztec1289
    6 years ago

    I disagree. I have watched pilots maul ground soldiers- forgetting armour. Fire bombs, mines in the BF 109, explosive rounds, 75ml on  the JU88, the 20mm on the Stuka, the 6lb on the Mosquito, not even mentioning bombs like the 1000lb or 4000lb .... pilots can absolutely decimate ground troops- to the points its not fun to play. Last night while playing had Mustangs destroying any air and the squad mates were in greyhounds hitting any aa set up. It was pointless even trying to capture any point, because the moment you did, someone would flare and then the three mustangs would drop bomsb all over it.  


  • @aztec1289 wrote:

    I disagree. I have watched pilots maul ground soldiers- forgetting armour. Fire bombs, mines in the BF 109, explosive rounds, 75ml on  the JU88, the 20mm on the Stuka, the 6lb on the Mosquito, not even mentioning bombs like the 1000lb or 4000lb .... pilots can absolutely decimate ground troops- to the points its not fun to play. Last night while playing had Mustangs destroying any air and the squad mates were in greyhounds hitting any aa set up. It was pointless even trying to capture any point, because the moment you did, someone would flare and then the three mustangs would drop bomsb all over it.  


    Yeh, how often does that happen. Practically never.

     

    Been in BFV since the beginning and I've never seen anything like that. In order for that to occur you had a crap ton of guys coordinating in comms on the other side. So you fought an organized team and got rolled. Itll probably never happen like that again.

     

    So back to the point, any monkey can run an AA doing too much damage over too great a distance and easily kill a very experienced pilot who spent multitudes of hours learning to be decent at flying. They made it way too easy for a couple guys to completely shut down any air game.


  • aztec1289's avatar
    aztec1289
    6 years ago

    Great for you- I have it at least on three maps every night. So good for you that it never happens- I literally had it three separate times on servers last night- and the result was one team dropped from 32 players to 20, to 13 by the end of the 3rd game. The maps are the typical problem maps- Al Sundan (really bad), Twisted Steel, and Hamada (which because of its size isn't that bad.  Didn't get a sequence in Arras and Fjell which are also not good. I would experience this 3 nights out of 5 on Oceania servers.  This includes some of the worlds top BF V pilots by the way. 

    However it is apparent that you haven't read my other posts- you have just responded- otherwise you would've seen that my reasoning starts at that point but moves forward. Yes it does depend on the co-ordination of the opposition- and yes that may not be a problem for most regions. The point is when it does happen- you don't have a hope, as aircraft are overpowered. The problem is that Dice's solutions didn't create a rock paper scissors like they have in BF 4 or Bad Company, but created a nerf for all aspects. The rock paper scissors they tried is - aa> fighter aircraft> bomber> to aa. However initally the bombers were simply op'd both in durability and range effect- they could drop bombs accurately from height. Tou counter they buff'd fighter aircraft- which meant people stopped flying bombers, and fighters became pointless, so they improved ground attack of fighters, which meant they became op'd, so they buffed AA, which then nerfed both bombers and fighters. So- now its an all or nothing affair. Either you fly and co-ordinate with ground forces, or you don't really bother flying. And if you do co-ordinate your air, you dominate so much that the enemy can't actually respond. And that means people drop out. 

    ...oh and as you are qualifying your experience I have clocked over 1100 hours on BF V and over 9000 hours across multiple BF games going back to Bad Company for online when it was released on Xbox. 4000 on BF 4 specifically. 

  • The AA situation at this point will probably remain for the duration of the game.

    Best suggestions I can make to any players wishing to fly is try to find a wingman that you can work with. It might take time to get use to each others flying abilities but eventually you'll be able to coordinate effective strikes to both AA and enemy aircraft.

    It's better to adapt than sit and wait for things to potentially (but not guaranteed) go back to the way they were
  • GUTENTAAAAG's avatar
    GUTENTAAAAG
    6 years ago

    Yeah now the only solution is to fly with a double-rocket loadout and systematically hunt AA so that you can do anything else in the air.

  • aztec1289's avatar
    aztec1289
    6 years ago

    Yep or get ground crew- to sniper or tank camp aa positions.

  • aztec1289's avatar
    aztec1289
    6 years ago

    Regarding the rocket aiming reticle- I think that is only on the Zero's and Coursairs. The Spitires and 109's don't seem to have this problem.

  • GUTENTAAAAG's avatar
    GUTENTAAAAG
    6 years ago

    I wonder if they will change AA after everyone has been saying it's OP.
    Any info on coming patches? (Not content).

About Battlefield V

Join the Battlefield V community to learn all you need to know. Find game information and updates, talk tactics and share Battlefield moments.15,539 PostsLatest Activity: 5 hours ago