Forum Discussion

Re: Dynamic Out of Bounds Desertion Countdown Request

Just to clarify a bit, what I'm requesting is that if you're running back in bounds from out of bounds, the timer would be slowing down from the typical rate of 1 second/second to say 0.5 seconds/second. Effectively, it may be equal to adding 5 seconds to the overall timer, but it's more dynamic so that it only punishes individuals who are looking to go way out of bounds intentionally.

3 Replies

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    7 years ago

    I have died numerous times less than a second away from the boundary line so I totally get what you want but (Devil's advocate here) we technically shouldn't be out of bounds in the first place (accidental or otherwise), and the regular timer is a punishment of sorts; to be given extra time slightly defeats it's purpose.

    In theory, I would be able to cover larger distances while flanking out of bounds if I ran diagonally towards in-bounds..

    I'm sure there is a way our views could meet in the middle, probably involving specializations like you can run faster out of bounds but with a reduced timer, or a slower timer (added time or modified) but you lose health or something? I'm not too sure

  • Anonymous's avatar
    Anonymous
    7 years ago
    Presumably every player has an equal amount of time to exploit either an internal or external boundary. So, in that regard, as long as the rules are evenly applied to each person the game is fair. 10 seconds or twenty seconds, its up to each player to decide how to play in the world. Any player that rigidly respects a boundary, let's say never crosses one, could put himself a flanking disadvantage to other players. For an internal boundaries example, if one always walks around a walls one could be at disadvantage to another player that always jumps over them. Of course, jumping a wall is also jumping blind and may not always prevail. Equal chances to all.
    Thinking about this a little further, I wonder, why not just change the game to have hard external boundaries? Then if a player runs into one (on foot or on a vehicle) they and just bounce off. They don't die, they just bounce off like a hockey puck, no timer, no death, just a new trajectory. Timer problem solved.
  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    7 years ago

    @WiKED-50 Interesting idea with the bouncing off of the boundaries. However, IMHO it'll give it less of a sandbox feel to the game, and the physics of it would make it less realistic. Pilots will also want to go out of bounds, too, if they're being chased because they'll ricochet off to help evade.

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