Auto Subs For Wear-and-Tear
Auto subs is useful. Being able to have guys who are tired go to the bench automatically until they’re back to ready is a great concept. The problem is that fatigue is significantly less important than injuries. While I love the wear-and-tear system, it’s frustrating to have to manually sub out every player who needs a bit to recover when I’m only given the in-game time between plays to do so. This is especially bad on defense, when you only have 10-15 seconds to pick a formation, sub people, and pick a play. Now imagine after you sim a drive or a game and the CPU doesn’t make those adjustments for you. I’ve had 4 guys get to severe risk for injury before in one super simmed drive. My guys shouldn’t risk getting hurt every time I want to skip a possession. Auto subs for fatigue thresholds are nice, but auto subs for wear-and-tear thresholds are incredibly important. That would be a huge addition to the game.