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11 months ago
Great feedback. Additionally, specifically for offline Dynasty, and, I put this in my feedback message:
Quarterback Pocket Presence and Throw-Away Logic. (Most CFB Games have fewer than 4 sacks TOTAL) Most. QBs are concerned about Ball Security and Yardage.
- When being blitz, QBs will sit and watch the on rushing defender and not move or attempt a quick throw to a safety valve. (even if it's inaccurate)
- Please fix QB logic to step out maneuver or throw to a receiver when a blitz isn't picked up.
- When a DL beats his lineman on the outside the QB will attempted to out run the DL instead of stepping up into the pocket to evade.
- Please fix QB logic to step into the pocket or attempt to run forward out of the pocket instead of running away and losing 10+ yards every time they feel outside pressure.
- When the QBs attempt to scramble out of the pocket they ALMOST always run to their weak side and take a bad angle which almost always leads to a sack.
- Please fix QB logic to scramble away from defenders, pick better running lanes when scrambling, and to throw the ball away in a more logical place.
- Even if that logical place is safely at the feet of a safety valve route.
- Please fix QB logic to scramble away from defenders, pick better running lanes when scrambling, and to throw the ball away in a more logical place.
- QBs will not throw away a ball when it makes more sense to throw it away rather than take a sack. Especially when one of the above issues happens.
- Some throw aways have the QB throwing across their body to the far side sideline or even, (once) 40 yards to the back of the endzone. Additionally, the motion of the throwaway will lead to a sack because the QB will set their feet to throw it away when it should just be a quicker toss.
- Please fix the logic for QBs so throwaway are more fluid and make sense with where they are on the field.
- QBs will throw the ball away instead of running across the line of scrimmage and gaining a few yards. I had a CPU QB run up to the line of scrimmage, run down the line of scrimmage toward the sideline then throw the ball away when they could have just run straight ahead 3 yards and picked up the first down because there were no defenders in front of them.
- Please fix the QB logic here.
Ball Carrier Running Logic:
- Simply put CPU ball carriers will run right at defenders. You see this mostly on returns but all ball carriers seem to heatseek toward a defender instead of attempting to run to open space to get an extra couple of yards.
- Please fix Ball Carrier logic so their running lanes are into space and for them to attempt to avoid defenders, (except power backs who will attempt to go through defender when they cannot run around them)
- They should be running toward the sidelines, to the hash marks, (either sideline) attempting to beat defenders there. If a defender beats them to the outside, taking away the sideline, they will run straight forward then back again toward the sideline once they beat the defender straight forward. (more times than not)
- The shortest distance is a straight line, but the path of least resistance is usually taken first.
- 11 months ago
Agree completely. I routinely have 5+ sacks a game and we have one guy in our league on AA (beefed up) sliders with over 100 sacks. I think blitzting should be high risk high reward but there is a reason the highest blitzing NFL Team last year (The Bears) only blitzed on half (50%) of their plays. Because you will get burned bad if you do it too much.
This guy with 100+ sacks blitzes on ever single down.
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