Yeah, and I've had two games where I moved the player with wear and tear down the depth chart, and after I brought him back to the top of the depth chart he never saw the field
He wasn't listed as injured, but he never returned to the game despite being #1 on the depth chart at all the RB positions. Wear amd Tear is cool...if there's a simple way to decision it. Like players with minor injuries leave until they recover so why don't I get a similar choice with wear and tear to pull the player until he's recovered. Maybe it's a choice of "hold out until....fully recovered....partially recovered....keep in game" etc.