Re: College Football NCAA25 is Broken
@CLupe0513
I have also had the same issue and have made two posts on it. I will add my list here, though it may be repetitive. I’ve posted this (now) in three different locations including here and even tagged people like @EA_Kent
1. Frequency and amount of interceptions by CPU
2. CPU defenders have unrealistic abilities regardless of player rating (vertical jump, receiving, tackling, speed, etc)
3. Offensive line consistently does not block. They won’t even pick up an assignment. Many times they’ll stand up and do nothing.
4. Kick Meter goes nuts even at home.
5. Kick meter “tap and tap” doesn’t save
6. Roughing the kicker called frequently on punts, when it is not user controlled. Unable to prevent it.
7. Max protect pre snap action creates holding penalties.
8. Less than 2 seconds to throw the ball before getting sacked due to above issues, no matter what pass protection.
9. CPU coverage is impenetrable no matter difficulty level.
10. no coin toss. Nearly 99% of the time, I am forced to receive the kickoff.
11. After challenging a play, you are unable to pause the game, and unable to watch instant replay to see if the ruling was still incorrect to obtain a screen grab of the issue.
12. The game does not show the review as the booth is reviewing, whether it’s a challenge or official review.
13. Blocking on kick returns is non existent. Either call a fair catch or get leveled after a 2-5 yard return. (Ex: Alabama is unable to return a punt vs Temple)
14. Receivers (5 Star/highly rated) will drop easily catchable passes in traffic AND wide open. No rhyme or reason. They play as if they are a 40 OVR.
15. There are no tutorials, either on new features or old ones that have been upgraded.
16. opponents (no matter the caliber of the team) will run a no huddle/turbo offense for an entire game without fatigue. It’s unrealistic to expect an FCS team to run no huddle every play against a top 5 D1 team.
17. when switching players to make a sack, or to achieve a user pick, or make a tackle in open field, player will switch to a player out of the action area, which can cause huge plays, broken coverage, etc.
18. CPU speed is faster than user speed, even when user is using a player with 90+ speed and/or acceleration and CPU can be 10 points lower than user speed.
this is not including cosmetic/graphic issues
I have also had the same issue and have made two posts on it. I will add my list here, though it may be repetitive. I’ve posted this (now) in three different locations including here and even tagged people like @EA_Kent
1. Frequency and amount of interceptions by CPU
2. CPU defenders have unrealistic abilities regardless of player rating (vertical jump, receiving, tackling, speed, etc)
3. Offensive line consistently does not block. They won’t even pick up an assignment. Many times they’ll stand up and do nothing.
4. Kick Meter goes nuts even at home.
5. Kick meter “tap and tap” doesn’t save
6. Roughing the kicker called frequently on punts, when it is not user controlled. Unable to prevent it.
7. Max protect pre snap action creates holding penalties.
8. Less than 2 seconds to throw the ball before getting sacked due to above issues, no matter what pass protection.
9. CPU coverage is impenetrable no matter difficulty level.
10. no coin toss. Nearly 99% of the time, I am forced to receive the kickoff.
11. After challenging a play, you are unable to pause the game, and unable to watch instant replay to see if the ruling was still incorrect to obtain a screen grab of the issue.
12. The game does not show the review as the booth is reviewing, whether it’s a challenge or official review.
13. Blocking on kick returns is non existent. Either call a fair catch or get leveled after a 2-5 yard return. (Ex: Alabama is unable to return a punt vs Temple)
14. Receivers (5 Star/highly rated) will drop easily catchable passes in traffic AND wide open. No rhyme or reason. They play as if they are a 40 OVR.
15. There are no tutorials, either on new features or old ones that have been upgraded.
16. opponents (no matter the caliber of the team) will run a no huddle/turbo offense for an entire game without fatigue. It’s unrealistic to expect an FCS team to run no huddle every play against a top 5 D1 team.
17. when switching players to make a sack, or to achieve a user pick, or make a tackle in open field, player will switch to a player out of the action area, which can cause huge plays, broken coverage, etc.
18. CPU speed is faster than user speed, even when user is using a player with 90+ speed and/or acceleration and CPU can be 10 points lower than user speed.
this is not including cosmetic/graphic issues