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Mareec3's avatar
Mareec3
New Ace
4 months ago

Coaching Tree and Carousel Wish List for CFB 26 Dynasty Mode

Another wish list this time talking about Dynasty Mode's Coaching Trees and Carousel. 

Coaching Trees

Real Coaches in the Game

  • I think we all agree that real coaches would be a great addition to the game. I think this is already happening so that's even better!

Starting Level and Level Cap

  • I like the level cap honestly, but maybe raise it to 100 instead of 50. Even at 100, you would not be able to max out all of the skill trees, but it would allow you to actually have more points invested into CEO and Program Builder. Right now, if you want those, there are a ton of points to use to even unlock them after grinding to achieve the requirements.
  • If EA would allow us to either start with more points or choose what level to start with that would be a nice add, but it's definitely not important. Grinding is part of the fun!

Coaching Tree in General

  • The CPU generated coaches pick and choose which tier of a tree they allocate their points too. I have seen a few CPU coaches with a tier 3 unlocked without unlocking tiers 1 or 2. If the CPU can do it, then we should be able to as well. 
  • During the offseason, allow us to view the details of the coaching tree instead of only seeing the Spider Chart of the Tree. This is important for building a staff as a head coach. I mentioned in a few times in other wishlists, but not being able to see the details of the tree can be detrimental to building a staff, especially when hiring former HCs as a Coordinator. 

Starting Trees

  • General
    • I like the spend 50 requirement to unlock the next level. This is really easy to do
  •  Recruiter
    • Hands down, this is the most popular tree by far. Almost everyone chooses this as their default tree when starting a dynasty. I can't think of anything to change or add with this one.
    • I wouldn't max out these tiers and would probably stop after tier 3 until I got everything else I wanted.
    • Elite Recruiter - 2 top 5 classes
      • I don't care too much for the elite recruiter, at least on my coach. I might go for coordinators with this though.
  • Tactician
    • Id say this is the second most popular tree of the three starters. I choose this one as my starting point when doing a coordinator dynasty run.
    • All 4 Tiers for each position (besides K/P) are worth it
    • Scheme Guru - Win 10 top 25 games
      • Similar to recruiting, I don't care for the scheme guru tree as much either. They are expensive and don't seem to be as effective as some of the other boosts.
  • Motivator
    • I almost never choose this one as my starting tree but will eventually unlock it a few years into my dynasties. The recruiter and tactician trees are more instant, but this one takes time to grind through. It's almost not worth it right off the bat.
    • The best abilities are all in the Tier 3 - Put in Work to get an off-season training boost. 
    • Master Motivator - Have 5 players drafted
      • This is solid and, once again, the Tier 3 abilities are the best.
      • This is the best to gain additional XP for your team.

Advanced Trees

  • Architect - Win 4 Rivalry Games and spend 25 in Motivator and Tactician
    • This is one I have honestly not used but I am planning on unlocking it in my next build.
    • The Tier 1 and 2 abilities are solid! Once your team is pretty dominant, Tier 3 would be great as well. I don't see the point in getting into Tier 4
  • Strategist - Win 4 Bowl Game and spend 25 in Recruiter and Tactician
    • I agree with most of the popular threads that this tree is pointless. I would think about using this tree if one of the tiers was actually increasing the number of visits or adding more recruiting hours to your total.
    • Maybe not adding recruiting hours, but what about recruiting hour discounts for positions?Send the house is 50 hours, but what if strategist gave you a discounted rate (10-20%) for recruiting actions? So instead of 5 for Send the house maybe it's 40 or 45 hours?
  • Talent Developer - Have 2 players drafted and spend 25 in Recruiter and Motivator
    • Again, this is another tree I have not really tried out. I didn't see the point in using points for the Tier 1 or 2 abilities to get to Tier 3. 
    • In my opinion, the transfer portal needs a complete overhaul for this tree to be worth unlocking. If anything the Position Whisperer and Star Maker Tiers should be the 1 and 2 Tier instead of the 3 and 4.

Head Coach Exclusive Trees

  • I like the grind it takes to unlock these trees, but that being said, for the amount of grinding, these trees are pretty mid at best
  •  Program Builder
    • Unlocks after winning 5 playoff games
    • Of the 7 Abilities only one of these seems like it's worth anything and that's relationship builder. Most of the other abilities seem irrelevant if we are good enough to unlock this tree. 
  • CEO
    • Unlocks after winning 2 natties and Spend 100 in any tree
    • Like Program Builder, there is only 1 Ability worth unlocking and that is Senior Superlatives
  • For the amount of points and other requirements needed to unlock these two trees, I don't think it's worth getting these for 2 abilities too be honest. These exclusive and difficult trees should be more inclining to grind to unlock. I'd prefer to keep working on the other tree and get better at those sets. 

Final Thoughts on trees

  • I love the depth that these trees bring to the game, but overall, the Starting Trees and Advanced trees seems more worth it than the CEO and Program Builder.
  • Once you get good, the transfer tiers are fairly useless, good teams don't have players transferring away. If anything there should be abilities for players to transfer with your coach if we take a different job somewhere.
  • I would reword a lot of the descriptions to be more specific with the amount of increases in each of the tiers. What does "slight increase" mean?
  • The mind reader ability would be better in the Program Builder or CEO. The could be a more generic ability, maybe an O mind reader and D mind reader. If it's costing that much to unlock, might as well make it to where you always learn the Dev trait after a visit if the player is already scouted. 

Coaching Carousel

I have listed somethings out about this in my dynasty wishlist. Here is a quick run down

  • I like the week by week advancing but I like the NCAA 14 carousel even more. It there was a way to merge the two to make something similar that would be awesome. 
  • Coordinators should be promoted from time to time. I have not seen a Coordinator promoted to the HC of a program once the HC leaves. 
  • Allow us to see the detailed coaching trees during the interview process and not after the offseason. 
  • Add midseason fires and interim coaches
  • Alma matter should mean something
  • Allow us to persuade coordinators to stay just like we can prospective draft picks or transfers. 
  • More coaches available during the interview process. Right now there are only a handful of coaches each week. With all the movement, there should be more coaches. All coordinators in the game should realistically be available to talk to throughout the carousel. 
  • Add position coaches

Thanks for taking the time to review this wishlist. Let me know what your guys would want to see updated in CFB26 coaching trees or carousel. Check out my other Wishlists as well!

1 Reply

  • You missed out on some of the important issues plaguing the carousel 

    and that’s the amount of time EA SAID they was giving which was only 4wks BUT it’s in reality for users 2 weeks and the amount of job offers are insulting. In every rebuild I do I have to start over again because the “ job downgrade” seems to hinder any real shot at being the head coach that goes to small schools and rebuilds their program. I want to be able to coach wherever I want this is a ridiculous feature on this game  

    and I do agree ncaa14’s dynasty was hands down more in-depth not only could we edit our coach we could edit every coach and put their skill points where we wanted to.  and have an over abundance of job opportunities at the end of the season 

    mad far as the coaching trees this as well as the dynasty in whole is lack luster with minimal effort why else would it be? how can you say your MAXed out at 50 when I’m still collecting exp ??I am overall disappointed in this game and more than likely not going to buy 26 unless it’s fixed

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