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Dynasty Wish List For CFB 26
First of all, I want to say that I was fairly impressed with this game mode and the updates that have been pushed out throughout the cycle. I have hardly even touched madden this year. Yes, there were and are still some issues, but this game has been a 10/10 for me, especially since we haven't had one for a decade. Here is my wish list for CFB 26's Dynasty Mode. Coaches Coaching Levels: I think it would be awesome to have an option to choose a starting level, not saying start at the cap, but maybe give the user 20-50 points to start their career off with. That being said, I also think the level cap should be higher than 50, maybe 75-100? I understand that one coach cannot be a master at everything but increasing the level cap at least grants us with a bit more to work with. I currently have a solo carousel dynasty and I am starting year 10. I started off as an OC and slowly worked my way to HC. This past offseason, my coach reached level 48 and I just now unlocked CEO. I get needing to save points, but it's almost not even worth getting CEO when it costs 30 to unlock (after winning 2 Natties) and then an additional 18 points for each perk. I think increasing the levels to 100 would allow users to unlock more skill portions of the tree, but they still would not be able to get good at everything. Coaching Staffs: If we start a dynasty as an HC, let us choose our OC and DC at the beginning as well. Also, when it comes to coaching changes, allow us to see what perks they have unlocked in the trees during the "interview" process. Just seeing the trees doesn't provide enough information. I hired a former head coach as my offensive coordinator that had high recruiting and tactician trees, only to find out he was a defensive minded guy. I missed out on a year of development for my offense. I know this is a reach, but having position coaches and even a STS Coordinator would be great as well! Training staff and weights coach These would be two great positions to add. One for injury prevention and recovery and one for offseason development. (more on these later) Coaching Carousel: In my opinion, this is the area that needs the most work. This might also be a hot take. Good coordinators on winning teams do not get hired away enough. I have a pretty good stretch of winning conference titles and bowl games, and it took my coordinators 5 years to be poached by another team. They were already pretty highly rated coaches when I got them who had other opportunities to be HC's somewhere else before they accepted to be my OC and DC. That should be a factor when the next hiring cycle comes around. Alma Matter should mean something. If your alma matter is looking for a coaching candidate, and you are a good coach, why don't they offer you the job? I have tried this with a bunch of different dynasty runs, and I have never gotten the offer, even after I had great years and they were terrible. I know, the easy thing to do is to choose them as your team at the beginning, but what's the fun in that? Coordinator Promotions: If a teams, HC is hired away or leaves for the NFL, I haven't seen too many instances where one of the coordinators is hired to be the next HC of that program. This would pair well with the position coaches. Say the OC is hired as the HC, then you could promote the QB coach to the OC spot. Coaches Records: The win/loss totals, should not count for years coaches were coordinators. Coach Contracts: The contract screen only shows the most recent contract. But it should show all of your accomplishments throughout your career. (more on this later). Recruiting/Transfers/School Grades Scholarship Offers: Biggest thing for my current dynasty is guys committing midseason without me offering a scholarship. This might be a bug that started after the last update. But it sucks having spots taken up when you haven't offered a scholarship. Visits: Can we increase the visit limit from 4 per week? I'm not saying it should be unlimited, but 4 visits a week is not super realistic. Maybe even 6 would be great. Competitive Visits. I think this needs to be tuned a little bit. Sure you don't want to have 2 QBs visiting the same week, but not being able to have 2 WRs, or DEs the same week doesn't make a ton of sense to me. Imagine two WRs on a visit with a QB. They would be talking about what it would be like to play with one another and the weapons they would bring to the table. Or two DEs visiting talking about how they would be the next pass rushing duo. Dynamic Deal Breakers: I've heard that this might be coming, but a 5 star QB who is forced to sit might want to transfer out at some point so they could play. Even if playing time wasn't a deal breaker at first, it would be another obstacle to face when building a team. Once your team get good enough, it's rare, that you see players transfer out, even if you have 3-4 top guys ahead of them. Also, what if a small town kid gets recruited and goes far away from home and gets homesick after a year? Transfers: I think we should see more transfers when there is a coaching change. Players follow coaches around college football. If the HC or Coordinator leave either for a new job (or are fired)) then some players should enter the portal to either follow them to the new school (Coach Cignetti with IU) or leave for a new school (Thieneman from Purdue to Oregon). All-Star Game or HS Stats Add a high school all-star game. Maybe we can't play it but we get some stats for the top player that were in that game. Give us high school stats. School Grades: Overall, this is fine as is, but some of the stagnant school grades should change over time. I think all should at minimum be a year-to-year change. Stadiums also change over time. If a team gets really good, it would be cool to see some stadium size and grade increases. This goes more with Teambuilder, but there needs to be some generic stadium designs that users can choose from. Maybe 5 options for Small (10,000-20,000) Medium (20,000-50,000), Large (50,000-70,000) and XL (70,000-100,000+) Stadiums. Offseason and Player Development Offseason Development: Injured players do not lose time to the injury through the offseason, this needs to be fixed first and foremost The offseason development could use a little overhaul. Wish there was an easier way to see the upgraded skills that matter without scrolling through each and every attribute. It is very rare that a player in real life does not improve (even if it's just a little). Too many players do not improve at all. Spring Game: Let us play a spring game with our guys to see position battles. Set it up like the preseason games in Madden where each quarter, different guys are in so we can see what have. Cutting/Encouraging Transfers There are players who you encourage to transfer who simply disappear from the game, please fix. When on the encourage transfer stage, there is no option to look at the player cards. You have to look at all the player cards during the position change, and player progression stage otherwise it's locked out. This seems like it could be a simple button option like it is from the other menus. Player Progression: I do like how the players upgrade themselves when they earn the skill points, but I feel like it the not balanced between attributes and abilities. Also, all abilities should be able to be upgraded. Regular Season and Scheduling Allow us to choose some neutral site games. Maybe implement the game plan and focus player system like Madden has. Coach firing and interim coaches during the regular season would be a cool touch. Story Lines The story line system is pretty boring and needs an overhaul Give us storylines of the top national and local recruits. Injuries I don't think there is enough severe injuries for the user team during the regular season. I have had a handful of injuries lasting multiple weeks through 9 seasons of my solo dynasty. Meanwhile, other teams are riddled with severe injuries. The injury slider seems to only adjust the frequency of injuries, not severity. Maybe add another slider? Adding a training staff and weights coach could also have an effect on this. Better staff, fewer injuries. When a player does have a severe injury, the time does not change going through the offseason. Awards Overall, I think the awards are fine. But you cannot see them on the player stats screen. There is an awards tab, but they are always blank. Trophy room. Just in general this needs to be added. One for your overall profile, and other for your specific dynasty. You should be able to go back and see the previous award winners. There should be a screen that shows your coach's accomplishments at each school he was at and what position they held. I hope you all enjoyed this wish list. Please comment and add your wish lists/thoughts!326Views4likes10CommentsNotes to Improve Dynasty Mode in NCAA 26
I'll start by emphasizing I'm happy to have it back. The following are frustrations I've had getting back in to NCAA 25. Far too many interceptions. Almost no incomplete passes, if a pass isn't caught it's picked. That's not very realistic. The offensive player rarely makes an attempt at the ball and the defender seems to run the route more quickly than the WR. Why stop at Level 50? Roster limit is unnecessary, especially given that teams will have almost scholarships raised to 105 soon. Could also offer to add recruits as walk-ons Weekly cap for amount of visits / game is also unnecessary. There aren't caps on # of visitors in reality, why institute a limit in the game? The coaching carousel is almost impossible to follow. If you are curious where coaches go it's tedious to have to go between pages to track anything. A "previous team" column would be nice and the record with previous team shouldn't read the new team the coach signed with Hopefully this is well received! Looking forward to future editions.7361e4b9f43af3583 days agoSeasoned Newcomer55Views1like1CommentLooking for an Online Dynasty league to join
Is anyone currently looking to fill a spot for an online dynasty? I am hoping to find a league that has not started or is in the early stages, and is preferably a league that plays it's game vs. simming them. If anyone has an opening please let me know. PSN:Coshow1013Views0likes0CommentsNo Co op multiplayer in online dynasty on the same console?
Why on earth can players not play co op on the same team in online dynasty on the same console?.. This seems ridiculous not to have this option. Not everyone likes to play online sitting alone in the basement. Some people do live in households where they would like to play on the same team in online dynasty. This doesn't seam like we are asking for the moon here. Please fix this EA Sports. I mean come on man. We pay for the game, we pay for play station plus, and then you handcuff us out of the most basic and enjoyable options. Can't say that i am very impressed so far. Disappointing after all this time.1.8KViews3likes6CommentsDynasty on same console
I’m playing dynasty with my dad and we are playing each other in the championship and we are not able to get in the same game on the same console. It says it is sending out an invite but once we accept the invite on the same console it says error or that we need to leave the dynasty and this process happens over and over again. Please fix this!!22Views0likes0CommentsDynasty Update For College Football 25
We are aware of players experiencing issues with Dynasty Mode including the following: When using schemes and playbooks to change your coach playbook/scheme, your player archetypes and OVRs change based on the scheme. Incoming freshman are not appearing in the Position Changes screen during the offseason. Annual Non-Conference games are not rotating. While the team investigates and works toward a resolution for these issues, we recommend players do not use the schemes/playbook screen to change your playbooks, and instead use the Edit Coach screen to change your playbook. We will provide updates in the comment section below. Thank you.7.8KViews6likes232CommentsTop 10 Desired Changes for CFB 26 from Sim Dynasty players
I know there have been a lot of these videos going around on Youtube. I may be taking a moment to push my personal agenda, but all of these items are ones that have been talked about with the multiple online CFMs that I'm a part of, who play realistic (or "simulation-style") Dynasties. These are things we would really love to see added to the game, in no particular order. Coach Mode akin to NCAA 14 Revamp how dealbreakers and transfers work to be less one-dimensional and more realistic Improve the CPU recruiting logic to be smarter and more competitive An option to turn off the arcade effects of stadium pulse (and keep only the hot/cold effects, which are more realistic) Add a player progression history tab Add a way to save and load custom conference configurations so I don't have to spend 30 minutes redoing it for every new dynasty Add offseason training options so we can choose how to focus train some of our players (but no minigames please) Enable players to gain or lose weight in the offseason, freshmen especially should be bulking up as they age up Fix Speed Rusher OLB (though this is imo a very serious bug for 3-3 and 3-4 defenses that should be patched in CFB 25) Significant improvements to defensive logic and AI. Match coverage, although it has improved somewhat with the patch earlier this year, is still not in a great spot and often gives up 1-play touchdowns (especially Palms and Cover 6, as the Slot defender will not react in time to certain plays, such as Trips Four Verticals). Man coverage and press are in a particularly bad spot this year and frequently give up one-play TDs. There are also significant outstanding bugs related to audibles and play flipping such as this one.ExpedientFalcon7 days agoRising Adventurer39Views0likes0CommentsSlow Sim Improvements
The main way I play dynasty is to spectate the CPU playing against itself in slow sim. Overall the gameplay this way is fine but there are somethings I would like to be changed/improved: Slow down the time in-between plays The game skips any presentation that occurs in-between plays and gets right to the next play which in my opinion hurts the experience slightly. Show the ticker at the bottom of the screen Have a page or a menu where I can look at wear and tear besides when scrolling through the depth chart In the coach playbook menu re-add the run/pass slider for your playbooks because in some playbooks they pass too much when I'd prefer the spread to be more even (when the situation calls for it) Allow us to edit the names of our coordinators since there are some players from previous games I'd like to make coordinators and add to the universe I'm creating Those are some things that would greatly improve the slow sim experience. EDIT: It seems in a slow sim play now game the presentation in between plays does not get skipped. So hopefully we'll be able to get that one issue fixed since it already works as normal in a regular game outside of dynasty.1.4KViews0likes13CommentsGrey Alternate Jersey | Rice Owls
XBOX Series X | Gamertag: prettyrickey2 | Grey Alternate Jersey | Rice Owls: This thread is for those of us who appreciate authenticity and attention to detail for the “Rice Owls”! First, “ALL” Rice Owls Jerseys must have Numbers + Names on the back. I am genuinely asking for EA Creators to update the official Alternate (Grey) Jersey for the “Owls”, THE GREY ALTERNATE JERSEY FOR THE RICE OWLS DOES NOT DISPLAY/HAVE A NUMBER ON THE BACK. [Please see attached Images!] Additionally, to update “ALL” socks for the “Owls”, I ask that you add Navy and Silver Grey Socks, while updating “ALL” (+ Black and White) to display the New Adidas | III Logo(s) in Front of each sock as they appear in real life. Lastly, will you all add “ALL” the Adidas Cleats. Adidas has many more “NEW” Cleats, Adidas can use “MANY” more Gloves as well — a plethora like UA, Nike, and Jordan Brand. Please, update these uniform pieces + accessories.prettyrickey213 days agoRising Traveler45Views0likes0CommentsNcaa 25 corrupted player
So I’m in an online dynasty with 3 friends and the first week after the start of the second szn I went to edit a player and now he basically is corrupted. He has no name or stats and not only did I lose a valuable player but now I can’t even load into a game. In there a solution? Has anyone had this issue ? my only plan is to sim until we have to suggest transfers and get him off my team that way but then we all lose a year of our season. I’d love to just be able to play the game and edit my players. Any help would be appreciated!8.4KViews5likes27CommentsDynasty Redshirt Issues
Dynasty Redshirt Issues I've found a couple problems with the Redshirt system in Dynasty mode: Players with Redshirts for the current season get subbed into blowouts When any Redshirts are added or removed, the depth chart gets auto-reordered When a Redshirt is updated, player numbers in that position group are subject to change Players with Redshirts for the current season get automatically subbed into blowouts In a Dynasty game when up by 40ish points at half time, the backups were automatically sent into the game. Usually, I like this feature. This time, there were a few players that I had played earlier in the season, and had redshirted before they had reached the ineligibility limit for games played. This can be a pretty big problem if a redshirt gets burned because of an auto substitution. When any Redshirts are added or removed, the depth chart gets auto-reordered I put a lot of consideration early in the season, even before the season, putting certain players in certain spots. I want to make sure I don't have the same RB or DE on the field all game for wear and tear reasons, I want certain receivers on at certain times, I want my 5 best OL starting regardless of position, even reordering so my punt and kickoff teams have the best gunners on them. This all gets undone if I ever add or remove a redshirt from a player. It's an annoyance. When a Redshirt is updated, player numbers in that position group are subject to change After my players had their redshirts taken off for the second half of a blowout, I noticed that some of my WR numbers were changed mid-season. I would like the ability to change numbers of generated players, and if I can't, maybe this is an interesting hack, but it seems like a bug. Currently, I don't care too much, but it's happened twice this season.963Views1like3CommentsDynasty Athletic Facilities
I don’t know if I’m the only one, but my athletic facilities grade in dynasty refuses to change. Description says grade will rise along with overall prestige. At first I thought it was lagging behind a little, my head canon was they were under renovation. Now I’m at 4.5 star prestige and the athletic facilities grade is still a D-744Views1like1CommentDynasty Too Many Leagues Error - You are already the commissioner of 20 leagues.
It says I am the commissioner of 20 leagues, and now I can’t start a new franchise. I look up my gamer tag and I have no active leagues. This is the first day what’s the fix? CM: Edited to update thread title to include more contextSolved4.1KViews7likes151CommentsNew PS5 CFB 25 Dynasty Starting Recruiting Active Players
Rosters Recruiting Active Coaches!!! 8 Min Qtrs | Hiesman | Custom Books Allowed - Rules will be simple 4th down rule FB Messanger For communication… Teams Selection First Come First Serve Filled with a minimum of 24-28 user coaches If interested click link below to join! https://m.me/j/AbYFdMt2nkyGJ9Vz/28Views2likes0Comments