Forum Discussion
woodwardm28
2 years agoNew Hotshot
- The CPU does not get called for intentional grounding and frequently throws it away within the pocket to avoid a sack.
- Teambuilder teams have their location in terms of recruiting set to the team who they've replaced rather than their actual location (i.e. you make a team in Alaska and replace Texas State, your location will be San Marcos, TX for recruiting rather than Alaska).
- You mentioned CFB playoff logic and champions not getting byes, but in one of my dynasties, a guy won the Big 10 championship with Maryland, beating Ohio State. Ohio State and Penn State made the CFB playoff and he was left out as the Big 10 champion...
- The logic of the polls you touched on is way off. I have a dynasty where I'm FIU and I moved myself to the SEC. I was unbeaten and a one loss Georgia jumped me in the polls when I had given that one loss to Georgia with a score of like 84-21. It would never happen. I ended up ranked #4 going into the SEC championship getting leaped by all teams with losses. I lost in the SEC title game and neither me nor the SEC winner got a first round bye with one loss each. Instead, one loss NC State, one loss old Dominion, two loss K-State and three loss Penn State got them. It was not based on the highest ranked conference champion either because the SEC winner was ranked #3 compared to Penn State at 8, Old Dominion at 16 and K-State at 6.
- I do not really notice any value to attributes. It seems to based on momentum. There are times where a terrible d-line (mid to low 70s rated) will start insta-shedding my great o line (upper 80s to mid 90s rated across the board) with a three man rush and there are times where my 99 speed players can't outrun D-tackles. It seems to be related to momentum and it's frustrating.
- I don't recall seeing this but apologies if I missed it, players can have you #1 on their list but you are locked out for a dealbreaker and can't actually offer them. That's pretty contradictive.
- I also don't recall seeing this that scheduling is extremely difficult. The best I can tell as to what is happening is that when you schedule one team, it doesn't remove a game from their schedule and thus gives them 13 games, which sometimes tells you there is an error. But then if you have the cpu auto-regenerate them, it will still sometimes tell you there is an error. So there's no real logic to it but it makes scheduling take a really long time and doesn't really allow you to fully do what you want to do with the schedules.
- Pretty much any slip screen out of pistol is an automatic sack or throw into the ground while being hit. Your RB won't get out in position in time before the D-line gets to you.
nocoolnamejim
2 years agoRising Hotshot
@woodwardm28 "I do not really notice any value to attributes. It seems to based on momentum. There are times where a terrible d-line (mid to low 70s rated) will start insta-shedding my great o line (upper 80s to mid 90s rated across the board) with a three man rush and there are times where my 99 speed players can't outrun D-tackles. It seems to be related to momentum and it's frustrating."
This one is extremely frustrating to me. Momentum is just way OP in the game. The start of any game feels like the difficulty level is two ranks higher than after you've done a couple of series.
This one is extremely frustrating to me. Momentum is just way OP in the game. The start of any game feels like the difficulty level is two ranks higher than after you've done a couple of series.
- tm2192 years agoRising Adventurer
@nocoolnamejim @I tend to agree here. And momentum seems to shift too quickly. Any turnover or 3 and out seems to shift things to the other side despite what the score may be. That seems to potentially be the issue that many are facing when the opposition seems to ramp up especially for a lower skilled team as an opponent
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