Forum Discussion
indigoducks
2 years agoNew Adventurer
- Old Dominion also uses the wrong location (closer to Florida than Virginia).
- Power Centers show Pass Block Power twice in their Pass Blocking rating instead of PBP & PB Finesse.
- Heisman voting seems to devalue RB production quite a bit. Maybe true to life, but I've seen RBs set national records and get nothing.
- Draft stock doesn't take into account production. This is OK to a large extent but I'd think an 89 RB that set national records and an 89 RB that didn't would be valued at least a little bit differently.
- Speed Rush OLB's do not generate as recruits.
- Speed Rush OLB's are completely broken and have no ratings sheet, meaning they can't progress at all.
- ILB's that have high pass rush ratings caps (8 or 9/10) make great OLBs and rush ends. If you convert a MLB to OLB or DE, their ratings caps change, including pass rush which usually drops several pips (6 or 7/10 max); often the reason I want to convert a player's position is because they have a high cap in a relevant rating. Feels like if pass rush is already on their ratings chart, it shouldn't be randomized when they change position.
- Several positions have bizarrely high caps on certain ratings and others get obscene boosts to individual stats. My best pass rushers are MLBs. All my CBs have 99 COD and most of them have 99 jump. Most of my roster has 99 STA. Are some attributes weighted differently when ratings go up, like does STA always get a big boost when an offensive lineman gets a Footwork upgrade?
- Coach XP rewards need a balance pass.
- Deflecting a pass is worth the same as winning a bowl game.
- 3 and 5 star recruits give the coach XP, but 4 stars give nothing.
- Giving "bonus XP" as a reward for leveling up certain coach trees (such as CEO, which gives a bonus for bowl wins) isn't a bonus at all if they don't give anything to begin with. That's just bringing it up to normal.
- Offseason training results don't tell you anything. I can see overalls have improved but not by how much, nor what individual stats have improved.
- Because you can't see the effect they're having, coach abilities that enhance offseason training are hard to value.
- Likewise, in-season progression isn't shown, it just happens; abilities that enhance in-season progression are hard to value.
- Coach abilities that open blocked ratings pips (for ex, Architect: Limitless) are also obtuse because it doesn't show anywhere when they take effect or what the results are to the player's progression.
Please add progression information to the UI!
indigoducks
2 years agoNew Adventurer
The AI can schedule visits in weeks the user is prohibited from, like after the end of the regular season, during bowl weeks, and during weeks that don't exist at all such as week 5 and 6 of the transfer portal recruiting phase.
About College Football 25 Dynasty
Discuss your Dynasty with the EA SPORTS™ College Football 25 community.1,406 PostsLatest Activity: 2 years ago
Recent Discussions
- 25 days ago
- 30 days ago
Dynasty won’t save
Solved2 months ago