@CoachGunnns wrote:
My problem is the lack of injuries, I have this huge roster and nobody gets hurt, I raised the injury slider and nothing. IDK if its a bug or a design choice.
So much for wear and tear. The game sorely needs a patch to edit players numbers. It needs a complete overhaul to the sim stats also. This game is basically operating off of Madden's sim stats engine but with even more inflated passing numbers.
I skipped through the first season a number of times and never had a single team average over 200ypg on the ground...not even the service academies. I never saw more than 12 1000yd rushers, never saw a QB rush for over a 1000 (and they snipe carries from RBs like crazy). The typical plays per game not including ST snaps are anywhere from 50-60 and that number is from #1 to #133. Those numbers would be bottom of the league in college over the last 10yrs. They're even low for the NFL.
They need to patch QB rushing results in the sim engine, they need to just have the right teams run the ball more overall with accurate success rates. I didn't see any QBs with over 5ypc (which is absurd for true college running QBs). The passing stats are highly inflated with way too many QBs completing over 70% of their passes. I do like the game, but they have been working on this game for at least a few years, these thing should not have been missed.