6 months ago
Player Cards
We need to be able to access player cards whenever we are looking at our roster: on depth chart menu, redshirt allocation, on cut down (encourage transfer) menu, on stats menu, risk of transfer etc. ...
This is a sneakily major issue, perhaps because the feature seems so basic and necessary that its absence makes the dynasty mode feel unfinished. Despite 25 having issues that may more deeply affect dynasty gameplay, I am unsure I have felt frustration more often at any other issue/concern. It has been a feature of dynasties for so long that it feels unnecessary to advocate for the importance of having stats and figures quickly accessible during roster decisions and/or review. Encouraging transfers, re-ordering depth chart, changing positions, looking over players leaving - all of this and more necessitates the fluid ability to navigate to stats and figures without leaving to another screen again and again. Even things such as looking at all-conference teams feels bizarre without being able to quickly bring up the stats/awards/etc of a player, be they on the user team or not. I consider NCAA Football 2004 the pinnacle of dynasties from a UX standpoint, and the function of bringing up a ton of player information without leaving the screen simply by pressing r3 was graceful and added to the dynasty experience immensely. Especially with some of the simulation logic issues in the 25 dynasty mode (Rice won and Ball State appeared in a national championship game by the year 2029, Kennesaw State made the CFP twice) that make the world surrounding the dynasty feel chaotic, the smaller realism and UX details needed to be prioritized to allow for the depth that brings life to a dynasty mode and allows us to suspend our disbelief when the landscape quickly becomes unrecognizable to real life college football. Unfortunately, in many cases and glaringly so in this one, those details are not there in 25. For me, it has been a major driver of the odd feeling I have playing a dynasty mode that seems to have some excellent components in place but is lacking the connective tissue to create the cohesive environment an immersive dynasty mode requires.