Forum Discussion
Despite still having a lot of fun with this game, it is hard to argue with the IGN review's conclusion.
"I understand that College Football 25 is a massive undertaking, and EA hasn’t made a game like this in a long time, but the whole thing feels rushed, incomplete, and in many ways – especially off the field – not up to par with Madden, much less the other sports games that Madden already wasn’t up to par with. Which is basically all of them. Oh, and I really don’t appreciate seeing an Ultimate Team pop-up every time I exit any game mode, including Ultimate Team. I know it’s there, EA. We all do. I just don’t want to play it."
It is just so, so many little things that it is impossible to believe that EA just was unaware of before releasing (Like that god damn top-5 visit glitch) that make this feel, unfortunately, like...a typical EA game.
A lot of promise, some good things, but so half-baked and buggy, and with obvious incentives intended to funnel you towards microtransactions. At least the microtransaction emphasis isn't as bad as 2K's basketball games.
But there are SO MANY little issues.
Like when a player of mine wins Player of the Week, why am I limited to three stats to view? A QB will show you his passing yards, his touchdowns and his completion percentage. What if he's a running QB? Why the arbitrary limit of this box to three items? When you look at the Heisman rankings, why does it only show the most recent game? There are just so many baffling decisions.
- Dirty_Smeegs_331 year agoSeasoned Veteran@nocoolnamejim I could not agree more. It is in the details to really make this experience all it can be.
- kentuckysapper1 year agoRising Traveler
On the position change screen, what is the # column? What does that mean, exactly?
there are so many questions like this about simple details. This era of leave everything up to the community to figure it out is absurd. I see wrong answers or conflicting answers in a regular basis.