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veritasdux's avatar
2 years ago

Recruiting needs more info

There is a lot to recruiting that is the same or similar to previous NCAA football versions.  There have been lots of ways to "spend points" find pitches ect.  But this year's version has a lot of question mark on what things mean, do, matter, etc. I have always been good at recruiting, so I am doing fine with a #5 class and a #1 class with MN in my first 2 years.  But I have questions. 

I have no idea what the pipeline labels mean.  There seem to be at least 5 different types of tags. But I don't know what they all mean, how valuable they are. I also don't see anywhere in the game where my schools' pipelines are listed.  I just have to rely on the pipeline list to piece together what they are. Then there are the several colors.  I think they represent the tiers of the school pipeline and then the coaches' pipelines.  But I am not sure.  When you have a pipeline does it affect interest every week, if so how much, does a gold flag do a lot more than a silver or basically no difference.  

I do not understand the need to make school pipelines something that never changes.  If you wanted it to stay more realistic where pipelines are long term areas that recognize the school as a place to go that is understandable but even that will change overtime. Another thing is the limiting the pipelines to what I think are 3 plus the coaches can be rather silly.  As MN I was surprised to see that WI was not pipeline state nor will it ever be. 

It would also be good to have a pipeline map so that you know where the new pipelines are.  Since there are states divided up into sections where are those lines. There are still 50 pipelines so where are the not included states.   

What does it really mean to be a gem or bust.  I get that it said rated above the star rating they received or below the star rating.  But I don't know what the expectations of a 1,2,3,4,5 star ratings should be.  Also there are hundreds of 4 star players.  Does a 3 star gem get to be a low 4 star or a high 4 star. In previous version of the game there was usually an expected rating for each player.  There would be 4 stars that expected to be a 78-80 and 4 stars that expected to be 68-72. This made it easier to determine if what the difference between what players would be.  I understand that not having the rating number makes it more realistic and that can be fun also. Does the gem/bust affect potential? I recruited a 3 star gem LT and 4 star bust and the 4 star was a 75 and the 3 star was a 66.  I would have though with what I was told that they would have been closer together or the gem being higher rated.  

Adding the potential/development trait is good but since it can't really be scouted and once the players are on the team I can see their rating in it but I have not seen where it is explained what the levels are or how it is ranked. Normal, impact, star I can guess but I am not sure.  Are there other versions. 

The current recruiting system is a little funny also.  I noticed that if you do not switch to pitch your relative interest gain is a lot less than another team.  However, the info about what your expected interest gain between hard pitch and send the house are the same or sometimes less for the pitch.  I have lost a few players for not making the switch soon enough and the CPU team gets that 1-week boost on me that I can never make up.  It is also a little clunky with trying to spend the points for players.  For instance, I have 20 hrs remaining and I want to spend them on a recruit that doesn't have pitches available yet.  That is not possible, so I have to only spend 15 and use the 5 for someone else.  Not a big problem but can make things tricky especially in the beginning.  Also, it is a little funny when you have more than the 50 hours per player, and you are stacking all these options.  Then it takes a bit to remove everything if you want to change things. 

The number of expected players per position seems confusing to me.  I try to fill my missing positions in recruiting but there are just too many needed for each position. Also, the breakdown between LT and RT or guards or ends, or LBs seems a little much. The numbers needed per position overall are not listed. 

The athletes are odd also, you only see the stats for one position.  It isn't always the best rated position that you are showing for.  I recruited a 5 star QB ATH, and he was a 74 QB or an 81 FS.  But I had no idea.  

After recruiting Aths when it comes to giving them positions, they are hard to find.  I have to scroll down through the list to find them or manually sort by position.  There should be a tab with the other positions for Aths.  

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