Really enjoying these archetypes and abilities, but there are a lot of errors and omissions still present:
QB
- Dual Threat - Tying two of their physical abilities to Break Tackle and 1 to Break Sack is lame, and hampers most of them with only rare exceptions ever reaching the floor for more than one or two of their abilities.
- Stamina still listed twice, no Toughness.
- Pure Runner - Bronze Workhorse requires 92 Toughness.
- To better help them unlock this, because it's pretty much impossible right now, add Toughness to their Power tree as well as their Health tree. That would help them unlock one of their key physical abilities while also improving their overall, which tends to be lower than the other QB archetypes.
- The fastest Pure Runner QB in my save has 89 Speed. The floor for Shifty is 89; the floor for Magician is 91. Cruel to stunt "Pure Runner's" Speed generation and growth when they're so dependent on it.
- Stamina still listed twice (this is probably OK tbh).
- There are 42 QBs >85 overall in my current save. 1 of them is a Pure Runner.
FB
- There are 2 FBs rated >80 in my current save. Because their ratings grow so poorly they don't get to unlock many physical abilities.
- As bad as the Fullbacks that generate in recruitment are, converted FBs with high dev traits don't develop very well either; I have a Star dev FB converted from RB who is an 80 Overall SR (RS), and he's the second highest-rated FB in my current save.
- Please help them. I'd love to see additional archetypes, but even without that, they are missing key ratings (see OP) and need their ratings trees to be less expensive.
TE
- There are 14 TEs >87 overall in my current save. 12 of them are Pure Blockers; there are 24 TEs >85 overall in my current save, and 17 of them are Pure Blockers.
- Pure Blocker - Injury listed twice in Power ratings tree.
- Gritty Possession - There is 1 Gritty Possession TE >80 overall in my current save, likely owing to how spread out and expensive their core ratings are. Really neat archetype, please help them by reducing the cost of some of their trees.
SAM/WILL
- Signal Caller - lacks Agility and Change of Direction in Quickness ratings tree, unlike every other LB archetype including the MIKE Signal Caller (I already reported this one, let's go EA)!
S
- Hybrid - Most of their physical abilities are tied to tackling and hit power, which explains why I couldn't find a single Hybrid safety in my save with more than one ability unlocked. They don't prioritize developing those ratings and never reach the floor required to unlock their abilities.
- Box Specialist - By contrast to most other archetypes, all of their physical abilities can be unlocked by progressing only two ratings trees. The caps on these trees prevent them from ever reaching the floor for more than a couple of their traits, however.
- Perhaps intentional, no Agility or Change of Direction in their ratings trees.
K/P
- There are 41 K/Ps >84 overall in my current save. Three of them are Power.
- Power - Lacking Carrying, unlike Accurate K/Ps. Why don't they develop as well as Accurate K/Ps?
- Should they all have Ballcarrier Vision and Tackle in there somewhere? Could use some fleshing out as suggested previously.
General
- Some of the ratings requirements for unlocking abilities are impossible to ever be achieved. In addition to the QB notes above:
- 95 Stamina for Recoup. Doesn't having 95 Stamina make Recoup fairly redundant anyway?
- 95 Acceleration for Takeoff on Vertical Threat TE. The highest Acceleration for any TE in my current save is 89. This must be lowered.
- 88 Power Moves and 88 Finesse Moves for Duress on Speed and Power Rushers seems odd. Shouldn't it be Power Moves or Finesse Moves?
- Omissions of different durability ratings across all positions and archetypes. Some of these may be intentional, like CBs lacking Toughness, but some aren't.
- QB, Backfield Creator - Stamina listed twice.
- FB, Utility - No Injury.
- OL, Agile - Stamina listed twice.
- LB, Lurker - No Toughness.
- S - All of these archetypes have 1 or 2 durability ratings, but none have all.