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95e4d9b56355ec49's avatar
95e4d9b56355ec49
Seasoned Newcomer
2 days ago

Dynasty Custom Playbooks + Under Center Offenses Need Attention

Reposting this here (my original post got flagged).

 I play Offline Dynasty while controlling multiple teams and switching between them depending on the matchup. This playstyle exposes a couple of connected issues that really impact immersion and team identity. The biggest issue: when two of my user-controlled teams play each other, I pick one to control and the other becomes CPU-controlled. The problem is the CPU team cannot use a Custom Playbook. It defaults to a stock playbook, which completely changes how that team plays. It feels like I’m no longer playing against the system I built. From what I can tell, this happens because there is no way to assign a Custom Playbook to a team or coach in Dynasty ahead of time. You can only select custom playbooks at the pre-game screen, and only for the team you are actively controlling. The CPU has nothing to reference, so it falls back to a default.

 This creates a bigger issue: - Team identity doesn’t persist - You have to manually set playbooks every game - Multi-team dynasty becomes inconsistent - The CPU version of your team is not “your team” A fix for this would go a long way: Allow Custom Playbooks to be assigned to teams or coaches in Dynasty, and have CPU-controlled teams actually use them. That would solve both problems at once.

 The other major area is under-center offensive systems. I prefer running traditional football (I-Form, Power I, Split Backs, Wishbone), and while these formations exist, they are not complete systems. Examples: - Wishbone only has a Tight set. There are no 1 WR or 2 WR variations, which makes running a true Wishbone offense impossible. - I-Form 22 personnel sets (Tight, Wing, Wing Over) have zero option plays. That’s a huge gap historically. - Power I is missing the Weak set and only has one option play (Inside Veer). Each set should have at least a basic option package (Inside Veer, Midline, Load, Power Option). - There is no I-Bone formation (I-Form structure with an off-line wing), which was widely used by teams like Nebraska, Michigan, and Ohio State. The overall issue here isn’t just “missing plays”—it’s that under-center systems are not fully built out the way spread systems are. Option concepts exist in the game, but they aren’t distributed across formations where they logically belong.

 One more request that would really improve Dynasty long-term: data export. There’s currently no way to export: - player stats - team stats - standings - game results For anyone running multi-season or multi-team dynasties, this makes it difficult to track history or analyze performance outside the game. Even a simple CSV export for rosters, stats, and results would add a ton of value and allow players to build their own tracking tools. Overall, the foundation of the game is strong. These issues are less about adding new systems and more about: - allowing Dynasty to persist user-defined team identity - filling out under-center offensive structures - enabling long-term tracking through data export.

 Curious if other Offline Dynasty players (especially multi-team players) are running into the same issues.

Thank you for reading.

 

1 Reply

  • For me the biggest issue is still the Custom Playbook limitation in Dynasty.

     When the CPU takes over one of my teams, it not using the Custom Playbook completely breaks the idea of building a system-based program. It feels like the identity of that team just disappears for that game.

     It really seems like this ties directly to not being able to assign Custom Playbooks to teams or coaches ahead of time.

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