EA Sports College Football 27 Features Feedback
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉 (cm edit updated title for vis)Solved12KViews7likes167CommentsCollege Football Team Builder
EA, In the next college football, PLEASE add the ability to but words on the chest of a jersey and change its colors and font without having to use custom layers. Also add the ability to change the colors of different numbers on the jersey, like the numbers on the chest are blue and red outline, while the numbers on the shoulder are red and blue outline. Lastly, please add the option to make the entire sleeves of the jersey all one color. Thank you for considering this.A BIG idea!
EA I’ve posted a few times about updating Mississippi State’s stadium and adding some more alternate uniforms as they have many. And I’ll continue to push for that BUT today I have a larger idea that I think could be fun and immersive. In Dynasty as a head coach of a program we take on the full responsibility of the program. We are the ones placed in the hot seat after a bad season. We are ones who get bonuses if we do well. WHAT if we made this more immersive. Like adding a press conference when we take over a program similar to Madden? That way we have our AD expectations and we have our Fanbase expectations to do what we say we’re going to in the interview for the season. What if we added those little interviews as we’re heading to halftime. The losing coach could meet with Holly and answer what they need to work on in the second half. Say better coverage and your secondary gets +1 zone or man for the second half depending on the defense you run. Say run the ball better and your HB gets +1 to break tackles and juke moves. Say pass the ball better and your QB gets +1 to accuracy traits. I think this’d really help for this Big season changing games. Then we could add post game interviews. Saying what we need to work on in the next week and then our answers decide what our team focuses the most on in practice before the next game. I think this would be an immersive. Amazing addition that would be felt and liked by many.Offensive Gameplay Issues
This is undoubtedly the absolute worst College Football game that has ever been created. How can you play any offense??? Heisman, All-American, Varsity difficulty levels…none of it really matters. At the end of the day the Offensive line doesn’t even make an attempt to block for you. Running play action is pretty much impossible. Running works sometimes. Good luck playing as a QB in RTG because no matter what, your O-line will not block and receivers can’t manage to get open whatsoever. You would think after the third iteration of the game, they would improve the gameplay. But in fact it has only gotten worse…A LOT WORSE. EA is a horrible platform to produce this game and I find it hard to believe I will buy another one of these games because how horribly they are made.CFB 27 Rosters — Continuing the Push Toward Authenticity
Thank you to the EA College Football team for the recent roster update and addition of 1,900+ players. We appreciate the continued effort to make CFB 27 as authentic as possible. We understand players must opt in and complete the licensing process before being added, and that freshmen, transfers and late roster changes may miss initial deadlines. One important question: Is CFB 27 currently limited to 85 players per team? If so, we hope EA considers expanding that limit where necessary. The goal shouldn’t be 105 players for every program, because not every team has 105 scholarship players and specialists. Instead, each roster should represent its actual eligible scholarship players, transfer additions and specialists who have opted in, whether that’s 85, 90, 95, 100 or 105. We also encourage EA to use official team rosters as the primary reference for jersey numbers, height, weight, true positions, transfers and players no longer with the program. Since users cannot recreate missing real-life players, continued roster updates are critical to accurate personnel and depth charts. The 1,900+ additions were a huge step forward. Please continue building each program toward its actual eligible player pool to improve roster accuracy, depth-chart authenticity and the overall Dynasty experience.