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d71eaa0b8a84e069
Seasoned Newcomer
1 day ago

EA College Football 27 – Gameplay & Quality of Life Suggestions

 

First off, I appreciate the work that’s gone into bringing college football back. I wanted to share some focused feedback that could significantly improve realism and user control.

 

Pre-Game Customization (Online and Play Now)

 

  • Allow players to preset depth charts for online play, similar to Dynasty mode
  • Add the ability to set formation subs before games (online and vs CPU)
  • Keep in-game adjustments, but give users the same pre-game control as Dynasty

 

 

Ratings and Player Impact

 

  • Ratings should feel more impactful, especially with clear mismatches
  • Superior teams and players should visibly dominate inferior opponents
  • Positional abilities should carry more weight in gameplay

 

 

Running Mechanics and Turbo Logic

 

  • The mechanic where defenders shed blocks when turbo is used needs reworking
  • Turbo should primarily affect fatigue, not trigger block shedding
  • Running styles should reflect reality: some RBs hit holes fast, others are patient

 

 

Playbooks and Scheme Variety

 

  • Add more offensive identities such as a Pro Spread play style
  • Expand coverage shells to include Cover 0, 1, 2, 2 Man, 3, 4, and 6

 

 

Game Speed and Player Speed Balance

 

  • Game speed should be balanced between the feel of 25 and 26
  • Slower defenders should not consistently catch faster players without proper angles
  • Faster defenders should be able to run down slower players when appropriate

 

 

Position Identity and Depth

 

  • Add Field and Boundary CB roles
  • Add more defined safety roles
  • Clearly define WR positions such as X and Z

 

 

Play Design and Formation Logic

 

  • The flip play feature is good, but players should not always line up on the same side every play
  • Formations should feel more dynamic and realistic

 

 

CPU Awareness and Decision-Making

 

  • CPU needs better clock management awareness in end-of-half and end-of-game situations
  • CPU quarterbacks should know when to throw the ball away instead of taking unnecessary sacks

 

 

Ball Physics and Fumble Realism

 

  • The player closest to the ball should have the highest chance of recovering a fumble
  • Current outcomes can feel random and unrealistic

 

 

Closing Thoughts

These changes would improve realism, strategy, and overall player control, especially for users who value authenticity and competitive balance. Appreciate the continued effort and looking forward to the future of the series.

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