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Brog64's avatar
Brog64
New Scout
7 months ago

Player Level cap is too rigid.

We should be able to do more for player’s level caps. Let us use skill points to purchase an opening. Make them exorbitantly expensive, sure. Make them cost like ten skill points per opening.
Use this a selling point! Some players have to “work harder” to achieve, but the underdog can grow if he puts his mind to it! Tagline: “Create your modern day Rudy!”

But having a guy completely max his skill level, then graduate with 150-200 skill points is so frustrating. 

Who are you to say how good a player can be? 

Also, please turn off the coach level cap for offline dynasties. Thanks. 

1 Reply

  • And yes, I’m aware of the two ways available to up the caps. It’s still far too rigid. 
    Keep what you have. Add the ability to purchase them with skill points, and let players randomly generate openings during the offseason as well. 
    Seriously, this is so frustrating. 

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