When a game is broken, its bad.
A year older, yet the same broken game. Recently got back into playing the game. Found it the same issues, after all the updates last year to "fix it". Take it this how the game is broken, I am Ohio State, taking on Delaware. The game starts simple, roll down the field and touchdown. I shut down Del the two plays. 3 and 21, blitz and the qb rolls out. Replay would show that my RE broke free only to have the RT who was turned around was about to spin into a block again after being turned around like a whirl spin around, possible one in 1000000. QB find a TE down the field, tosses it towards my SS who was right on top of their TE. I switch, highlight shows control by me, hit the swat button. Ball should have been knocked down, but instead my guy who was control just tacked him...going through the TE which Del scored because my next player CB who is far faster then the TE couldn't catch up...like how the game plays, TE got a speed burst faster then the fastest player at 99 speed, and Acc. If it was only thing, would be a broken game. But then the script flips, and the shifts to cpu getting breaks way too many times. I get the ball, first play pass, slants, simple and easy. J.S wide open until the ball the was right in to front, then Del jumps quickly to hit him just as he caught the ball which leads to him flipping the ball forward into an Int. strange possible but unlikely. Next time, three and out, all three passes, all three times caught then dropped. Cpu moves down the field, 7 passes, 7 catches, 3 runs, 43 yards. Seems like my team is late on every play, response is slow and coverage is blown everytime. OL solid, QB perfect, WR keeps on catching even when hit at the time the ball gets there. Losing by 14. I switch up plays, give to my rb, who watches OL fail to block, fail to hold blocks, and responds is confusing. Twice C turns into the G clausing def to run wild, broken plays, broken OL logic, broken responds time. Kept playing the game, same old thing until halftime. Losing 24 to 3. Julian is 9-23 0 Td 2 Int, J.Smith 2 catch 23 yards. Def was slashed for 200 yards. Some say I can't play or its just a bad game. In real CF there games like this, so nothing new but how the game plays is the issue. Gameplay is broken, favors cpu over user, But the game isn't over. Second half, similar play like the first. Julian couldn't get a wr or te, rb worked at first. Saw the same issues, missed plays, cpu out racing faster players, responds by the cpu faster while my own cpu team was slower, lack of sense and at times out of place. RB finally broke a big run, even scored until the ball came out after falling into the endzone...and cpu returned it for a td..cause my team couldn't catch up again. Worse tried to challenge it but couldn't do it.....cpu didn't review it and all scoring plays are reviewed. The issues with this game, like 25 and now 27 are the same. Scripted plays, broken logic on both sides of the ball, slow responses on plays by the user...like pressing tackle and watching the play gone before they tackle. Plays where cpu goes though user players, at times deflect balls, and Int other times. Again, changing the settings helps but it never prevents the issues in the game. Worse is that I love college but go back to ps3 cf 12. EA doesn't make the game to play they make it for the money, and pay people to promote a broken game.