Performance
How did you guys manage to make blocking even worse than last year? I was under the impression the leader behind this project really wanted to accommodate to the consumer and make a good, realistic football game. I understand some blocks may be missed from play to play. But the way you guys have constructed this project is mind blowing. I’m having fun in the competitive aspect as I spend money to make my team competable, but when 80 speed receivers burn 85 speed corners, and random never heard of players run right thru screen/ regular blocks without any cpu engagement, it’s just frustrating. After years and years and years of football gameplay I thought you’d at least come close to being realistic. But so far this has been a huge letdown.. Instead of lie to the public about the “passion” you’re putting behind your game, why not just not say anything at all? Less promises, less problems. Thanks!