Playing Time and Style Dealbreakers
These two dealbreakers desperately need reworked. For playing time, a player should not automatically lock you out if you have more than their threshold on your board, before any offers or week advancement is even made. I found a player like this the other day and was messing around to see what his threshold was, and any more than 2 other players of that position on my board he immediately locked me out. But once I removed those players to get under his threshold I was no longer locked out. In real life recruits have no idea how many players a team has on their board, let alone even before any offers are made.
For playing style, I hate how specific some of them are. I get that they need to code some sort of threshold in the game, but in real life a player isn’t going to lock you out entirely for having 14 WR team catches instead of 15 or whatever after week 1. There should be an interest slider or meter that goes up and down, and if it depletes entirely you’re locked out.