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I am with you on this one as far as the difficulty. When I first installed this it ran just like it did when the game first came out years ago. I made a post about this hoping someone could help but o one has answered.
it's just not fun or playable when the computer is set to easy and it sends so many unite at you within 2 minutes of the game that it freezes up the game for a second. I get the MCU, 2 small power plants and 1 ore factory built and I am attacked and demolished. that my friend is NOT fun.
- 6 years ago
@CCarlson101213Regardless of difficulty the AI will rush you with what it's got if you spend time passively building up. It's either triggered by how much time has elapsed or it's triggered by how many units you've amassed. I do not think it's a bug. The same thing happens in campaign missions.
- 6 years ago
@jros83Hey - its unfair to call it unfair 🙂
To make Things clear: I do not want to lead a "what is better war" against you - which turns out often very personal and unnecessary aggressive. Actually, in my heart, i am with you and understand your protest. RA is what it is. And it is okay to release it like that. It is a journey back to the 90s with new graphics and i enjoy it. However still back on those days i was already a bit curious how this game would play,if you change several things. So a lot of others shared those thoughts - otherwhise there would not be all those great community Tools, Editors and Mods available today. Tinkering with it is part of the game of RA in my eyes and not an expression of beeing unfair or hateful towards the Original. And of course calling RA crap as the topicposter said is a bit rough - may be his honest opinion but for sure not appropriate critic considering this is a mid 90s gameclassic.
@ General Zool: For me changing the techlevel does not solve it. I'll play here and then a match RA original. But playing with strangers almost Always turned out as i described above. Id like to have not a limited infantry war but a full scale war with all possibilites without beeing one unit type to be so dominant, that all other alternatives seem to be waste of money - a complicated wish, i understand that. I am already tinkering with the rules.ini and i'll create a few missions around that. The Remastered Editor gave me a really bad start yesterday but lucky me i rememberd some of those weird restrictions of C&C RA that can cause crashes ( i was talking about in another topic with reinforements crashing the game - solved).
Just in case you want to know: Remasterd Editor leaves only 1 block/Cell freespace outside of the visible map area - obviously to maxout the available size for map design. But in missions were you reinforce Units from outside - they need enough space to move/spawn there. 1 Block works finde for infantry and smaller vehicles it seems, but ships like Cruisers or dropships require two rows of freespace - or game will crash 100% Guranteed.
We really need to ask the devs to put some good "Top 10 Reasons for crashes not working triggers" or something like that into the Editor. Would be a great help for many People.
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