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EinarThePillager's avatar
EinarThePillager
Seasoned Ace
7 years ago

C&C Rivals Counter deck

I would like to share a deck that is proven to be effective again and again. It is having 2 types of 2 units. This deck allows you to counter anything your opponent throws at you. My personal favorite is laser squads, flame troopers, cyber wheels, buggies, tick tanks and a tech unit. Perhaps cyborgs, or any other powerful unit will do, like BOrca.
What I mean by 2 types of 2 units, I mean things like Anti-vehicle and Anti-infantry. Its Ok to have more than 2 anti-air so long as you don't have too few. This also applies to vehicles, infantry and aircraft. Be sure to have 2 of the 3 when preparing a deck. The next unit is the scout, a cheap disposable scout that can support an offensive done by one of your units. It needs to be the same type as one of your 2 unit types and have the maximum 3 tile vision so it can spot a unit before your enemy can detect it. I prefer cyber wheels cause of the militant's issue with chem buggies.
When in a match. you always start with a scout, claiming the pad and eavesdropping on what your opponent is doing. He would usually do one of three things, start scouting (like you), preparing a rush or teching. If its any of these 3, proceed to the topic so I can assess and help counter the ongoing scout, tech or rush. If you don't see a harvester, check if he has any buildings. If he doesn't, then your in luck for the opponent is in AFK. You may now either destroy his base, or my favorite, wait for a tie or cause your own base to self-destruct (This one is easier than you think if your Nod).

When you see:
Laser/Missile squads
Have your scout wait if its a vehicle/aircraft. Otherwise proceed and harass the unit. Order your anti infantry that is the same type as your scout and have them attack on a 2 to 1.
Jump-jets
Don't panic when this happens, get an anti-infantry to guard your harvester, you could bring your scout back to help with defending the harvester
Take note that Laser/Missile squads can do the same when it comes to aggression.
Attack bike/pitbull
This one can be tricky if they attack immediately. If they do manage to attack at the start, order Laser/Missile squads en mass and try to overwhelm their offense. If they are waiting, then its a double or triple bike rush. Order your anti-vehicle, if it cheap, use it en mass. Have those units defend the harvester. Same thing can be applied to pitbulls.
When it comes to this, there might be a chem buggy on the way as well, so its better to start with a tank. I'd defend my harvester with a tick tank, and when the rush has ended, I bring that tank at the enemy harvester to do some very uncomfortable harass.
They have one harvester and a air pad but no air units
This one is bad, like real bad that all your units will die. They would usually perform a midgame BOrca/Inferno offensive. Order lots of anti-air and scatter them on your side of the map. When said unit, appears, have it waste its shots at the scout then when it runs out, proceed for the kill.
They have MG nests or Scarabs
These ones are really easy, have your scout harass them to ensure they can't claim the pad. Order more anti-infantry to push your offensive.
They have nothing but double harv
When this happens, it has a 90% guarantee that its a tech deck, order some anti-vehicle and harass the harvesters. Use the tiberium to make your defense and tech.


If you see a militant or a cyber wheel, then the enemy is scouting. Ignore them and see what they're next unit is. Be sure to check for double harvs. If you see harvesters in pads or near them; This means he want to play with you and give you a fun time. Proceed on a harvester hunt and don't hurt his base directly (he might fight back, like catalyst or ion cannon). You may choose to delay the nuke and kill all the harvesters you want.

6 Replies

  • XPlayerJ's avatar
    XPlayerJ
    Rising Vanguard
    7 years ago

    Why are you saying your deck is a counter deck?

    Most people don’t run half the units you are using.

    Your deck composition doesn’t make a lot of sense to me.

    It has no strategy & it seems random.

    -Laser Squad

    -Flame Troopers

    -Cyber Wheel

    -Buggy

    -Tick Tank

    -Cyborg

    It seems like your opening with Cyber Wheels, but you only have a Buggy & Tick Tank in your War Factory.

    It is very odd.

    Normally, you want to have Attack Bikes + Buggy or Chem-Buggy when you open with Cyber Wheels.

    The Attack Bike + 1 of the Buggies work tandem with each other.

    Your using Cyber Wheels so you have access to the pairing sooner with out having to build other buildings.

    I think Militants would be the better scout for your deck.

    Your War Factory opening looks undesirable.

    Miliants would allow you to open with Barracks.

    Than you can go for the Laser Squad + Flame Trooper Early Game Combo.

    I’m not sure what your deck is supposed to be.

    If you are trying to make an Aggro deck, your not doing it very good.

    The Tick Tank is horrible in Aggro NOD decks.

    The issue is it digs into the ground.

    Aggro decks try to be as a continuous motion.

    They use the Scorpion Tank over Tick Tank.

    It moves more freely which is what you want with an Aggro deck.

    You want free mobility so you can capture Missile Pads!

    Aggro decks will lose vs. Tech decks if the match becomes a long grind game.

    You should never use Tech Units in an Aggro Deck unless your doing it as a Joke, Meme, or you Deeply Love the Unit.

    Some top players like to make Aggro deck with an Avatar.

    The chance of you making an Avatar in Aggro Mirror Match against other strong players is slim to none!

    A lot of top players have even opening admitted it in videos.

    They use a tech unit in there Aggro Deck has a Cheese/Troll.


    Suggestions: On Tick Tank Deck Builds

    If you like the Tick Tank, your going to have to build a deck which is more of a set up deck.

    A Set Up Deck is a deck which tries to fortify a position.

    A lot of these type of decks will use range units to attack from a distance.

    Your deck has no range units at all.

    This is why having a Tick Tank in your deck makes no sense to me.


    Suggestions: On Tech Deck Builds

    Most Tech decks struggle vs. Aggro decks pressuring the Missile Pads.

    They struggle because it can be hard to control all the pads with out there big monster units on the field.

    Most Aggro Players try to win before any Big unit shows up!

    However, A good Tech Player can be very difficult to beat in 2 Missile Pad Maps.

    A strong Tech player might not have enough tiberuim to make 3-4 big heavy hitting tech units, but they can sometimes make 1-2.

    2 Missile Pad maps give them the edge because they don’t have to control 2 out of 3!

    They only have to control 1 out of 2.

    Than the Missile stalls long enough for them to roll out some monsters to crush you.

    A strong opening for a Tech Deck is often a defensive opening.

    1 Harvester + 1 Laser Squad next to the Harvester.

    It insures protection for the Harvester Incase of a rush!

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    What?

    I'm going to explain how it works, I have to use all my units to counter everything I find. I start with a cyberwheel to avoid the chem buggy issue; though this can be easily done with a militant and double laser squad. This deck of mine relies on the tick tank to win. I'm a master league player and I just happen to like the tick tank so much, even though it can easily be countered by air units like banshee and basilisk. I was planning on bringing back the militant if I have the stealth tank.

    Also it means that I can easily counter anything my enemy throws at me. If I had an army that focuses on anti-infantry, I'm going to have a troublesome time with vehicles.There must be a balance between anti-infantry and anti-vehicle and one of them serves as a disposable scout.

    My strategy focuses on aggro, dealing a what if scenario if any unit pops out, from laser squad to JJT and the horrid mid-game orca bomber.

  • XPlayerJ's avatar
    XPlayerJ
    Rising Vanguard
    7 years ago

    The issue is what happens if you send your harvester.

    Than you open with Cyberwheels and your opponent has Attack Bikes.

    You literally have nothing to stop them.

    I will explain why.

    You start with 100 Tiberuim.

    You send harvester - 60 Tiberuim.

    You build War Factory - 40 Tiberuim

    You are than out of Tiberuim - you have to wait few seconds.

    You build Cyber Wheels - 10 Tiberuim

    Your opponent has Attack Bikes.

    All you have to defend with in your War Factory is Cyberwheels - Buggy - Tick Tank.

    The Cyberwheels & Buggy will do nothing to the Attack Bike.

    It will Cost you 80 Tiberuim to make Tick Tank

    It will Cost you 70 Tiberuim to Build Barrack + Laser Squad.

    Your Harvester will die before your counter unit will even reach the Attack Bikes.


    This is why I think you need to add Attack Bikes into your deck or Open with the Barrack.


    If your playing an Aggro deck, I wouldn’t use Tech units.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    I have my own play-style that uses the tick tank as the central unit. I also don't start with a harvester, I start with a cyberwheel, and if I spot an attack bike, I call out a laser squad and have it defend the tiberium patch, even though I have no harvester yet.

  • XPlayerJ's avatar
    XPlayerJ
    Rising Vanguard
    7 years ago

    @EinarThePillager wrote:

    I have my own play-style that uses the tick tank as the central unit. I also don't start with a harvester, I start with a cyberwheel, and if I spot an attack bike, I call out a laser squad and have it defend the tiberium patch, even though I have no harvester yet.


    Yeah, A delayed Harvester is probably best for your set up.

    I still think your deck set up has improvements, but if you enjoy playing it the way it is.

    Than it doesn’t really matter.

    Playing a deck you enjoy is the most important thing.

    I had a Tick Tank Deck Build which featured Scarabs.

    I think the Scarabs + Tick Tank have some nice synergy.

    Perhaps, it is something you could consider.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    Not so sure how I could use the scarab properly! I unlocked it, but its still at level 5.75 (5 with 3 bars). I was hoping to add something to counter basilisks and Kodiak, like Phantoms and hammerheads. I run a similar deck with GDI, having the tick tank replaced with a predator. If only GDI had a battle tank that can increase its defense when idle.

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