Forum Discussion
Hi @BattaIia,
Do you have a screenshot showing the unit levels and player leagues for both the matches?
Unit levels should trigger Challenge Battles if the enemy's deck is 1.5 levels or more above on average, although there are some edge cases where this may not happen. Screenshots or replays would help us figure out what happened in that match.
The real problem is your "either that or that" challenge battle thing. So, if the guy is 1.5 levels above me in troop levels - it's a challenge battle. However, if I bust my butt off to climb, once I pass that guy in rank even a bit, NOT ONLY it is not a challenge battle anymore with him - I lose 25 medals in an almost impossible match to win (let's be honest, if the guy that is 1.5 levels above you, in average, plays well and makes no mistakes - you have 0 chances, it's just -25 cause you got that guy matched against you and there is 0 counterplay).
Whole concept of +15 but -25 is flawed, but this thing with leaderboard position negating difference in strength that removes "challenge battle" from the enemy - is total BS :/
- 8 years ago
I've decided to create a new player (TheMule) and to try and play through as a pure F2P and going through the ranks, I do find these matches come around too often in the Gold League.
Yeah, I probably have found myself too far ahead, but the match-making system still needs to be tweaked.
Edit: If it wasn't obvious, the attachment shows that it should have been a challenge match, but it wasn't.
- BattaIia8 years agoSeasoned AceAlright, so the dev's have clarified that there are 2 different challenge battles:
1) The other player has +200 medals on you. This is a challenge battle 100% of the time.
2) The other player has 1.5 average levels on your average levels. HOWEVER: For this to kick in, your entire list including commander must be within 3 levels of the league cap.
Gold cap is 9, so your commander and riflesquad prevented that game from becoming a challenge battle. This is to prevent 2 things:
1) players putting 1 or more level 1 cards in their army to force challenge battles so they always gain extra medals and never lose them
2) players from playing well enough to wedge their account into a situation where every match is against a 3+ player so every game is a challenge battle preventing medal loss.
Kinda confusing, I know. Lemme know if you need any aspects of it clarified.