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GandalfGreyer's avatar
6 years ago

Command and Conquer WW3

Command and Conquer WW3

I am Hamza from Pakistan and have been a fan of Command and conquer series for 24 years till now had been modding command and conquer zero hour for years and using diff jpg png 3ds ini rules skirmish scripting Ai i was able to mod to extreme but there is always NEED that requires ambition to improve so right after General 2 was cancelled i wrote a script for gameplay called

Command and Conquer WW3

Which consisted multiple story lines of gameplay missions

1. First part obviously the script for gameplay missions and factions mainly nuclear powers of the world 

2. Script gameplay for factions Including NATO 

USA

Russian

China

3. Factions countries from middle east

Iran

Saudi Arab

Isreal

Egypt

(too many can be cancelled to.concentrate in one)

4. The detail on factions units structures and designs 

5. Missions compaign that Leads to end of WW3

6. Most importantly the physics which i recommended measuring observing live

Lets get an example

Observing live tank fire

3A(from a drone from various hieghts and angles) that would give a pretty good simulation idea in 3d design

Observing artillery Fire from 3A

Observing flight paths of missiles,jet fighters bombers choppers(get to da choppa!) etc

3B*(Using a close angle drone that can capture the hieght angle of observation from air to air camera angle adjustable for in game physics)

A. Observing recreating explosion of diff types

B. Destruction of buildings diff types materials barrels

C. Movement of vehichles trucks tanks arti

B. Movements of basic units runing taking covers meaning soldiers rpg machine guns snipers etc

 All above from a to b using 3A

But keeping all these intact with classical command and conquer style format

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