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@dcom67 Yea, no idea how that slipped in, but it's clearly a bug in the editor, unrelated to the game itself.
The game never reads waypoints beyond 27, so people just have to put in #28 to satisfy the check on "Home", but the actual Flare, Home and Reinforce points are still 25, 26 and 27 (now indicated as "Flare").
At least no one really ever uses the default reinforce waypoints... it should just be set in the teamtype -_-
It was discussed on Steam too, here:
Let's hope some people will dig into the editor source code soon to upgrade it, so we'll get a fixed version that way...
Red Alert seems to be Ok.
I don't know what is wrong, the code looks ok to me ,but the two waypoints 25 & 26 snuck in there some place
- Nyerguds5 years agoHero+@dcom67 I just noticed what's off in that code; they changed the amount of multiplayer starting points from 6 (the internal maximum) to 8 (Red alert's maximum amount).
Not only is the engine unable to handle 8 player multiplayer, but the person who edited this did not account for this shifting all remaining waypoints two spots down... messing up the special waypoints.- 5 years ago
What page is that on ?
- Nyerguds5 years agoHero+
@dcom67 Protip: use @ to notify people so I can see I got a reply.
It's right in the piece you linked. The error is this line:var playerWaypoints = Enumerable.Range(0, 8).Select(i => new Waypoint(string.Format("P{0}", i), WaypointFlag.PlayerStart));That should be a range from 0 that's 6 long, not 8 long.
This is probably caused by them expanding multiplayer to 6 players in the last patch. Someone must have misinterpreted that as "expanding the amount of possible players by 2", rather than "unlocking the real internal maximum of 6", and decided the map editor's amount of start waypoints should also be increased... while that actually already went to the real internal amount of 6.
The bug is not really that they added these two (though that is wrong too, it's not a real issue), but that they didn't compensate for it by taking two off the normal waypoints that follow it, causing the special waypoints at the end to get shifted two spots down.
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